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	<title>URBEINGRECORDED &#187; neotropes</title>
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		<title>Top Post Round-Up: OWS, Ubicomp, Hyperconnectivity, &amp; Transhumanity</title>
		<link>http://www.urbeingrecorded.com/news/2011/12/02/top-post-round-up-ows-ubicomp-hyperconnectivity-tranhumanity/</link>
		<comments>http://www.urbeingrecorded.com/news/2011/12/02/top-post-round-up-ows-ubicomp-hyperconnectivity-tranhumanity/#comments</comments>
		<pubDate>Fri, 02 Dec 2011 20:55:00 +0000</pubDate>
		<dc:creator>chris arkenberg</dc:creator>
				<category><![CDATA[ape dynamics]]></category>
		<category><![CDATA[augmented]]></category>
		<category><![CDATA[energy]]></category>
		<category><![CDATA[fundaments]]></category>
		<category><![CDATA[futures]]></category>
		<category><![CDATA[geopol]]></category>
		<category><![CDATA[ghost in the machine]]></category>
		<category><![CDATA[mobile nets]]></category>
		<category><![CDATA[neotropes]]></category>
		<category><![CDATA[patterns]]></category>
		<category><![CDATA[slag]]></category>
		<category><![CDATA[social]]></category>
		<category><![CDATA[sustainability]]></category>
		<category><![CDATA[systems]]></category>
		<category><![CDATA[virtual life]]></category>

		<guid isPermaLink="false">http://www.urbeingrecorded.com/news/?p=1660</guid>
		<description><![CDATA[I&#8217;ve just returned from a very interesting workshop in Washington, D.C. about fast-moving change, asymmetric threats to security, and finding signals within the wall of noise thrown up by big data. These are tremendous challenges to governance, policy makers, and the intelligence community. I&#8217;ll have more to say on these topics in later posts but [...]]]></description>
			<content:encoded><![CDATA[<p><a href="http://www.urbeingrecorded.com/news/wp-content/uploads/2011/12/tokyotunnel.jpg"><img src="http://www.urbeingrecorded.com/news/wp-content/uploads/2011/12/tokyotunnel-300x200.jpg" alt="" title="tokyotunnel" width="550" class="alignnone size-medium wp-image-1666" /></a></p>
<p>I&#8217;ve just returned from a very interesting workshop in Washington, D.C. about fast-moving change, asymmetric threats to security, and finding signals within the wall of noise thrown up by big data. These are tremendous challenges to governance, policy makers, and the intelligence community. I&#8217;ll have more to say on these topics in later posts but for now, here&#8217;s a round-up of the most popular posts on URBEINGRECORDED in order of popularity:</p>
<p><a href="http://www.urbeingrecorded.com/news/2011/11/01/occupy-wall-street-new-models-of-social-engineering/">Occupy Wall Street &#8211; New Maps for Shifting Terrain</a> &#8211; On OWS, gaps in governance, empowered actors, and opportunities in the shifting sands&#8230;</p>
<p><a href="http://www.urbeingrecorded.com/news/2011/08/25/getting-to-know-your-ghost-in-the-machine/">Getting to Know Your Ghost in the Machine</a> &#8211; On the convergence of ubiquitous computation (ubicomp), augmented reality, and network identity&#8230;</p>
<p><a href="http://www.urbeingrecorded.com/news/2009/08/14/the-transhuman-gap/">The Transhuman Gap</a> &#8211; On the challenges facing the transhuman movement&#8230;</p>
<p><a href="http://www.urbeingrecorded.com/news/2010/02/03/the-realities-of-coal-in-the-second-industrial-revolution/">The Realities of Coal in the Second Industrial Revolution</a> &#8211; On the energy demand and resource availability for the developing world&#8230;</p>
<p><a href="http://www.urbeingrecorded.com/news/2011/02/20/meshnets-freedom-phones-and-the-peoples-internet/">Meshnets, Freedom Phones, and the People&#8217;s Revolution</a> &#8211; On the Arab Spring, hyperconnectivity, and ad hoc wireless networks&#8230;</p>
<p>And a few that I really like:</p>
<p><a href="http://www.urbeingrecorded.com/news/2010/08/25/back-casting-from-2043/">Back-casting from 2043</a> &#8211; On possible futures, design fictions, and discontinuity&#8230;</p>
<p><a href="http://www.urbeingrecorded.com/news/2011/03/02/on-human-networks-living-biosystems/">On Human Networks &#038; Living Biosystems</a> &#8211; On the natural patterns driving technology &#038; human systems&#8230;</p>
<p><a href="http://www.urbeingrecorded.com/news/2010/03/10/outliers-complexity/">Outliers &#038; Complexity</a> &#8211; On non-linearity, outliers, and the challenges of using the past to anticipate the future&#8230;</p>
<p>Thanks to all my readers for taking the time to think about my various rantings &#038; pre-occupations. As always, your time, your participation, and your sharing is greatly appreciated!</p>
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		<title>Amon Tobin ISAM &#8211; Mixed-Media Sound &amp; Projection Mapping</title>
		<link>http://www.urbeingrecorded.com/news/2011/10/11/amon-tobin-isam-mixed-media-sound-projection-mapping/</link>
		<comments>http://www.urbeingrecorded.com/news/2011/10/11/amon-tobin-isam-mixed-media-sound-projection-mapping/#comments</comments>
		<pubDate>Tue, 11 Oct 2011 18:20:17 +0000</pubDate>
		<dc:creator>chris arkenberg</dc:creator>
				<category><![CDATA[ape dynamics]]></category>
		<category><![CDATA[cool tech]]></category>
		<category><![CDATA[creations]]></category>
		<category><![CDATA[interface]]></category>
		<category><![CDATA[music]]></category>
		<category><![CDATA[neotropes]]></category>
		<category><![CDATA[virtual life]]></category>
		<category><![CDATA[gesture]]></category>
		<category><![CDATA[kinect]]></category>
		<category><![CDATA[projection mapping]]></category>

		<guid isPermaLink="false">http://www.urbeingrecorded.com/news/?p=1572</guid>
		<description><![CDATA[I saw Amon Tobin&#8217;s ISAM project a week ago at The Warfield theater in San Francisco. Literally jaw-dropping. Visualizing ISAM from Leviathan on Vimeo. Leviathan worked with frequent collaborator and renowned VJ Vello Virkhaus on groundbreaking performance visuals for electronic musician Amon Tobin, creating ethereal CG narratives and engineering the geometry maps for an entire [...]]]></description>
			<content:encoded><![CDATA[<p>I saw <a href="http://www.lvthn.com/work/amon">Amon Tobin&#8217;s ISAM project</a> a week ago at The Warfield theater in San Francisco. Literally jaw-dropping. </p>
<p><iframe src="http://player.vimeo.com/video/26057973?title=0&amp;byline=0&amp;portrait=0" width="550" height="309" frameborder="0" webkitAllowFullScreen allowFullScreen></iframe>
<p><a href="http://vimeo.com/26057973">Visualizing ISAM</a> from <a href="http://vimeo.com/lvthn">Leviathan</a> on <a href="http://vimeo.com">Vimeo</a>.</p>
<blockquote><p>Leviathan worked with frequent collaborator and renowned VJ Vello Virkhaus on groundbreaking performance visuals for electronic musician Amon Tobin, creating ethereal CG narratives and engineering the geometry maps for an entire stage of stacked cube-like structures. Taking the performance further, the Leviathan team also developed a proprietary projection alignment tool to ensure quick and accurate setup for the show, along with custom Kinect control &#038; visualization utilities for Amon to command.</p></blockquote>
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		<title>Signals, Challenges, &amp; Horizons for Hand’s-Free Augmented Reality &#8211; ARE2011</title>
		<link>http://www.urbeingrecorded.com/news/2011/05/27/signals-challenges-horizons-for-hand%e2%80%99s-free-augmented-reality-are2011/</link>
		<comments>http://www.urbeingrecorded.com/news/2011/05/27/signals-challenges-horizons-for-hand%e2%80%99s-free-augmented-reality-are2011/#comments</comments>
		<pubDate>Fri, 27 May 2011 18:53:45 +0000</pubDate>
		<dc:creator>chris arkenberg</dc:creator>
				<category><![CDATA[augmented]]></category>
		<category><![CDATA[cool tech]]></category>
		<category><![CDATA[futures]]></category>
		<category><![CDATA[interface]]></category>
		<category><![CDATA[neotropes]]></category>
		<category><![CDATA[tech analysis]]></category>

		<guid isPermaLink="false">http://www.urbeingrecorded.com/news/?p=1461</guid>
		<description><![CDATA[Here&#8217;s the slidedeck from my recent talk at Augmented Reality Event 2011. I hope to post a general overview of the event soon, including some of the key trends that stood out for me in the space. Signals, Challenges, &#38; Horizons for Hand’s-Free Augmented Reality View more presentations from Chris Twentythree]]></description>
			<content:encoded><![CDATA[<p>Here&#8217;s the slidedeck from my recent talk at Augmented Reality Event 2011. I hope to post a general overview of the event soon, including some of the key trends that stood out for me in the space. </p>
<div style="width:425px" id="__ss_8105805"> <strong style="display:block;margin:12px 0 4px"><a href="http://www.slideshare.net/ChrisTwentythree/signals-challenges-horizons-for-handsfree-augmented-reality" title="Signals, Challenges, &amp; Horizons for Hand’s-Free Augmented Reality">Signals, Challenges, &amp; Horizons for Hand’s-Free Augmented Reality</a></strong> <iframe src="http://www.slideshare.net/slideshow/embed_code/8105805" width="425" height="355" frameborder="0" marginwidth="0" marginheight="0" scrolling="no"></iframe>
<div style="padding:5px 0 12px"> View more <a href="http://www.slideshare.net/">presentations</a> from <a href="http://www.slideshare.net/ChrisTwentythree">Chris Twentythree</a> </div>
</p></div>
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		<title>5 Dark Scenarios of Transhumanity</title>
		<link>http://www.urbeingrecorded.com/news/2010/11/20/5-dark-scenarios-of-transhumanity/</link>
		<comments>http://www.urbeingrecorded.com/news/2010/11/20/5-dark-scenarios-of-transhumanity/#comments</comments>
		<pubDate>Sat, 20 Nov 2010 19:03:16 +0000</pubDate>
		<dc:creator>chris arkenberg</dc:creator>
				<category><![CDATA[ape dynamics]]></category>
		<category><![CDATA[futures]]></category>
		<category><![CDATA[neotropes]]></category>

		<guid isPermaLink="false">http://www.urbeingrecorded.com/news/?p=1323</guid>
		<description><![CDATA[[Cross-posted from Humanity + Magazine.] Emergent technologies often inspire great excitement attended by utopic visions of how they will transform our lives for the better. Yet all innovations introduce risk and the likelihood of unforeseen consequences. The transhumanity stack of technologies &#8211; life extension, medical &#038; genetic modification, brain-computer &#038; brain-machine interface, and virtual &#038; [...]]]></description>
			<content:encoded><![CDATA[<p>[Cross-posted from <a href="http://www.hplusmagazine.com/editors-blog/5-dark-scenarios-transhumanity">Humanity + Magazine</a>.]</p>
<p>Emergent technologies often inspire great excitement attended by utopic visions of how they will transform our lives for the better. Yet all innovations introduce risk and the likelihood of unforeseen consequences. The transhumanity stack of technologies &#8211; life extension, medical &#038; genetic modification, brain-computer &#038; brain-machine interface, and virtual &#038; augmented realities &#8211; offer great opportunities for human enhancement but pose profound risks for all aspects of humanity &#038; civilization. It is critical to confront these dangers and temper the enthusiasm of tranhumanism with diligent risk assessment and thorough scenario modeling for possible outcomes.</p>
<p>To wit, here are 5 scenarios that explore the possible dangers embedded within transhumanism. This is, of course, by no means an exhaustive list but is simply intended to encourage further risk analysis. Most or all have probably been addressed by others elsewhere, and this list is not intended as a criticism of those presently active in the transhumanity community.</p>
<p><strong>1. Population growth from longevity &#038; senescence studies</strong><br />
Life extension looks great from an individual or group perspective but it’s a resource nightmare from a national and global angle. Current human population is about 6.8 billion with most linear estimates projecting somewhere around 9 billion by 2050. If life extension is designed to be readily available to anyone &#038; everyone, we can expect two outcomes: considerable population growth as longevity outpaces mortality, and a rise in global GDP and its commensurate resource consumption as working age extends towards the centenarian. People living longer means people will consume more in the course of their lifetimes. Consider the competition for resources &#038; ecological carrying capacity we currently face in 2010 and roll that forward 40 years with a massive global population and members of the workforce that can potentially stay employed for 70 years&#8230;.</p>
<p><strong>2.    Inequity of technology distribution — the Transhuman Gap</strong><br />
The flip-side of the resource consumption issue arises if we admit that transhuman technologies will not be evenly available to all; that socio-economic factors will gate who has access to technologies that extend human capabilities. In this context, population dynamics will not be appreciably influenced by human life extension as only a small subset of the populace will have access to such enhancement. Indeed, genetic modification, brain-computer interface, advanced prosthesis, and access to virtual &#038; augmented realities are all presently gated by economic barriers to entry that are not likely to diminish any time soon. AR &#038; VW’s may become ubiquitous &#038; cheap but real human enhancement through interventionary technologies will mostly fall along class lines, giving rise to a wealthy tier of augmented &#038; enhanced individuals. If only the wealthy are most able to afford enhancement, the socioeconomic divide will be reinforced by the Transhuman Gap, further disenfranchising those already at a competitive disadvantage by their class circumstances. From such economic disparity, reinforced by the inevitable moralizing and judgments from both sides of the gap, social cohesion will be further challenged and class distinctions will begin to take on a biomechanical &#038; genetic aspect with the threat of technology-enabled superiority.</p>
<p><strong>3.  Techno-elitism, civil discord, and eugenics</strong><br />
Throughout history elite classes have used their status &#038; abilities to influence the control systems that govern those beneath them. Likewise, the underclass has looked at elites with both admiration &#038; disdain, occasionally rising to join their ranks but, more often, rising up to knock them down. Civil strife is a common outcome of disparity, driven by inequities in access to resources, opportunities, and power. A class of techno-elite transhumans would pose a profound existential threat to the underclass who might very well perceive themselves as being forever cut-out from the Democratic ideal that “all humans are created equal”, no longer able to compete in any capacity without transhuman enhancements. The anger and victimization from such an outlook would very quickly translate into moralizing against the crimes of human augmentation and stigmatizing those who pursue such “un-natural” and “un-holy” enhancement. In turn, the techno-elite may feel inclined to judge the underclass as “unfit” or “un-evolved” &#8211; two distinctions that have historically led to great atrocities.</p>
<p><strong>4.  Co-option of transhumanity by fascists, oligarchs, and super-empowered individuals</strong><br />
The slippery slope of this scenario posits the rise of a transhuman ruling class who, when challenged by the underclass, recede into their own sense of authority &#038; enhanced intelligence to determine that the only appropriate course of action is to subjugate the masses and shepherd the rise of transhuman governance. If transhuman enhancement is truly advantageous, yet remains available only to an elite class, then in all likelihood those elites will embrace the technology to their competitive advantage. Since it would be folly to assume that human technological enhancement will remediate our most basest evolutionary program of survival of the fittest, the likelihood of enhanced predatory elites seizing global power is not so small. The darkest scenario might see transhuman governance requiring control &#038; tracking implants in all newborns &#8211; perhaps a bit hyperbolic but not inconceivable if the type of global predators that currently traverse societies gained access to advanced transhuman technologies.</p>
<p><strong>5. Fractured reality</strong><br />
Virtual worlds and augmented reality offer many compelling experiences across the spectrum of entertainment, socialization, marketing &#038; advertising, collaboration, and modern knowledge work. At their core, these technologies intermediate our experience of the world, giving third parties access to program our sensorium. Brain-computer interface technologies are working to extend this access to the core structures of our brain, kicking off a wave of neurotechnologies able to more specifically &#038; accurately influencing the mind-brain interface. The opt-in path through designer reality gives us the ability to modify the way we interface with the phenomenal world, electing to commit more of our selves to virtual experiences &#038; relationships, or to overlay our environments with the images of our choosing rather than confront the physical world solely on its terms. While affinity groups will accrete around specific worlds &#038; layers the barriers between differing experiences of objective reality will multiply when the world I experience is markedly different than yours. As the Transhuman Gap threatens social cohesion through class, reality design threatens cohesion across all classes by erecting virtual constructions between adjacent-but-unrelated digital worlds. While we may feel a sense of agency in creating such personalized experiences we do so in digital layers most likely owned by 3rd parties or accessible through public APIs. We may inadvertently wall ourselves off from each other but we’ll become even richer targets for  profilers, influencers, and governors. The slippery slope in this scenario suggests that governance might enforce realities onto subjects or that dangerous identity groups might create monstrous, all-encompassing layers as indoctrination tools &#038; neuro-propaganda towards the engineering of social movements. Considering how supremely the television has been used to influence the masses with only basic access to eyes and ears, it’s not unlikely that greater access into the transhuman will yield a greater ability to influence and manipulate.</p>
<p>Again, these scenarios are not meant as accusations or designed to arouse a fear of transhumanism but, rather, to encourage critical thinking along the dystopic possibilities of the future transhuman phase space, as it were, in order to better control for such outcomes. As the saying goes, all technology is inherently neutral. But this glib statement does not acknowledge that all technology is born of humanity and wielded by our hands alone. To paraphrase a great modern philosopher, all of the animals are capably murderous. </p>
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		<title>Breaking Open the Cloud: Heads in an Augmented World</title>
		<link>http://www.urbeingrecorded.com/news/2009/12/06/breaking-open-the-cloud-heads-in-an-augmented-world/</link>
		<comments>http://www.urbeingrecorded.com/news/2009/12/06/breaking-open-the-cloud-heads-in-an-augmented-world/#comments</comments>
		<pubDate>Mon, 07 Dec 2009 07:00:11 +0000</pubDate>
		<dc:creator>chris arkenberg</dc:creator>
				<category><![CDATA[ape dynamics]]></category>
		<category><![CDATA[augmented]]></category>
		<category><![CDATA[futures]]></category>
		<category><![CDATA[interface]]></category>
		<category><![CDATA[neotropes]]></category>
		<category><![CDATA[virtual life]]></category>

		<guid isPermaLink="false">http://www.urbeingrecorded.com/news/?p=783</guid>
		<description><![CDATA[This past Saturday I worked with Mike Liebhold, Gene Becker, Anselm Hook, and Damon Hernandez to present the West Coast Augmented Reality Development Camp at the Hacker Dojo in Mountain View, Ca. By all accounts it was a stunning success with a huge turn-out of companies, engineers, designers, makers, artists, geo-hackers, scientists, techies and thinkers. [...]]]></description>
			<content:encoded><![CDATA[<p><img src="http://urbeingrecorded.com/images/pablovalbuena1.jpg" width="500"></p>
<p>This past Saturday <a href="http://twitter.com/chris23">I</a> worked with <a href="http://twitter.com/mikeliebhold">Mike Liebhold</a>, <a href="http://twitter.com/genebecker">Gene Becker</a>, <a href="http://twitter.com/anselm">Anselm Hook</a>, and <a href="http://damonhernandez.blogspot.com/">Damon Hernandez</a> to present the West Coast <a href="http://ardevcamp.org">Augmented Reality Development Camp</a> at the <a href="http://hackerdojo.com">Hacker Dojo</a> in Mountain View, Ca. By all accounts it was a stunning success with a huge turn-out of companies, engineers, designers, makers, artists, geo-hackers, scientists, techies and thinkers. The planning was mostly done virtually via email and phone meetings with only a couple visits to the venue. On Saturday, the virtual planing phase collapsed into reality and bloomed on site into AR Dev Camp. </p>
<p>As an un-conference, the event itself was a study in grassroots, crowd-sourced, participatory organization with everyone proposing sessions which were then voted on and placed into the schedule. To me, it was a wonderfully organic and emergent process that almost magically gave life and spirit to the skeleton we had constructed. So before I launch into my thoughts I want to give a hearty &#8220;Thank You!&#8221; to everyone that  joined us and helped make AR DevCamp such a great experience. I also want to give a big shout-out to <a href="http://twitter.com/tishshute">Tish Shute</a>, <a href="http://twitter.com/comogard">Ori Inbar</a>, and <a href="http://twitter.com/spara">Sophia </a>for coordinating the <a href="http://www.ardevcamp.org/wiki/index.php?title=NYC_ardevcamp">AR DevCamp in New York City</a>, as well as Dave Mee &#038; Julian Tate who ran the Manchester, UK event. And, of course, we couldn&#8217;t have done it without the help of our sponsors, <a href="http://layar.com/">Layar</a>, <a href="http://www.metaio.com/">Metaio</a>, <a href="http://qualcomm.com">Qualcomm</a>, <a href="http://www.meetup.com/webmapsocial/calendar/11877554/">Google</a>, <a href="http://iftf.org">IFTF</a>, <a href="http://lightninglaboratories.com/">Lightning Laboratories</a>, <a href="http://web3d.org/">Web3D Consortium</a>, <a href="http://ideabuilderhomes.com/">IDEAbuilder</a>, <a href="http://makerlab.com/">MakerLab</a>, and<a href="http://waze.com/"> Waze</a> (and <a href="http://urbeingrecorded.com/">URBEINGRECORDED</a> with <a href="http://cagefreeconsulting.com/">Cage Free Consulting</a> contributed the flood of afternoon cookies).</p>
<p>So first, just what is Augmented Reality? There&#8217;s a tremendous amount of buzz around the term, weighing it down with connotations and expectations. Often, those investing in it&#8217;s future invoke the haunting specter of Virtual Reality, doomed by it&#8217;s inability to live up to the hype: ahead of it&#8217;s time, lost mostly to the realm of military budgets and skunkworks. Yet, the AR buzz has driven a marketing rush throwing gobs of money at haphazard and questionable advertising implementations that quickly reach millions and cement in their minds a narrow association with flashy magazine covers and car ads. Not to diminish these efforts, but there&#8217;s a lot more &#8211; and a lot less &#8211; going on here. </p>
<p>In it&#8217;s most distilled form, augmented reality is an interface layer between the cloud and the material world. The term describes a set of methods to superimpose and blend rendered digital interface elements with a camera stream, most commonly in the form of annotations such as text, links, and other 2 &#038; 3-dimensional objects that appear to float over the camera view of the live world. Very importantly, AR includes at it&#8217;s core the concept of location mediated through GPS coordinates, orientation, physical markers, point-clouds, and, increasingly, image recognition. This combination of location and superimposition of annotations over a live camera feed is the foundation of AR. As we&#8217;re seeing with smart phones, the device knows where you are, what direction you&#8217;re facing, what your looking at, who &#038; what is near you, and what data annotations &#038; links are available in the view. In this definition, the cloud is the platform, the AR browser is the interface, and annotation layers are content that blend with the world. </p>
<p>So the augmented reality experience is mediated through a camera view that identifies a location-based anchor or marker and reveals any annotations present in the annotation layer (think of a layer as a channel). Currently, each of these components is uniquely bound to the AR browser in which they were authored so you must use, for example, the Layar browser to experience Layar-authored annotation layers. While many AR browsers are grabbing common public data streams from sources like Flickr &#038; Wikipedia, their display and function will vary from browser to browser as each renders this data uniquely. And just because you can see a Flicker annotation in one browser doesn&#8217;t mean you will see it in another. For now, content is mostly bound to the browser and authoring is mostly done by third-parties building canned info layers. There doesn&#8217;t seem to be much consideration for the durability and longevity of these core components, and there is a real risk that content experiences may become fractured and ephemeral.</p>
<p>Indeed, content wants to be an inclusive, social experience. One of the core propositions underlying our motivation for AR DevCamp is the idea that the platforms being built around augmented reality should be architected as openly as possible to encourage the greatest degree of interoperability and extensibility. In the nascent but massively-hyped AR domain, there&#8217;s a growing rush to plant flags and grab territory, as happens in all emergent opportunity spaces. The concern is that we might recapitulate the Browser Wars &#8211; not intentionally but by lack of concerted efforts to coordinate implementations. While I maintain that coordination &#038; open standardization is of necessity, I question my own assumption that without it we&#8217;ll end up with a bunch of walled gardens. This may be under-estimating the impact of the web.</p>
<p>Through the lessons and resultant standardization of the Browser Wars, it&#8217;s become a best practice (and indeed, a necessity) to design specifically to the most common standards. Arguably, the move from Web 1.0 (essentially a collection of static billboards) to the social interactions that characterize Web 2.0 established and deeply reinforced the fundamental requirement that we&#8217;re all able to share information &#038; experiences in the cloud. This social commons necessarily requires an architectural commonality. Thus, we all agree that HTML, JavaScript, PHP, JASON, MySQL, and now RDF, OWL, and SPARQL are the core components of our data service models. Since we understand that AR is primarily a location-aware interface layer for the cloud, it&#8217;s very likely that independent implementations will all speak the same language. However, the point of AR DevCamp and similar gatherings is to challenge this assumption and to reinforce commonality by bringing everyone together to press flesh &#038; exchange notes. The social dynamic in the natural world will determine the level of cooperation in the virtual. </p>
<p>Yet, this cooperation and normalization is by no means a given. Just about every chunk of legacy code that the Information Age is built upon retains vestiges of the git-er-done, rush to market start-up midset. Short-sighted but well-meaing implementations based upon limited resources, embryonic design, and first-pass architectures bog down the most advance and expensive software suites. As these code bases swell to address the needs of a growing user base, the gap between core architecture and usability widens. Experience designers struggle against architectures that were not able to make such design considerations. Historically, code architecture has proceeded ahead of user experience design, though this is shifting to some degree in the era of Agile and hosted services. Nevertheless, the emerging platforms of AR have the opportunity &#8211; and, I&#8217;d argue, the requirement &#8211; to include user research, design, &#038; usability as core components of implementation. The open, standardized web has fostered a continuous and known experience across it&#8217;s vast reaches. Artsy Flash sites aside, you always know how to navigate and interact with the content. The fundamentals of AR need to be identified and agreed upon before the mosaic of emerging code bases become too mature to adjust to the needs of a growing user base. </p>
<p>Given the highly social aspect of the web, place-based annotations and objects will suffer greatly if there&#8217;s not early coordination around a shared standard for anchors. This is where the Browser Wars may inadvertently re-emerge. The anchor is basically the address/location of an annotation layer. When you look through an augmented view It&#8217;s the bit of data that says &#8220;I&#8217;m here, check out my annotations&#8221;. Currently there is no shared standard for this object, nor for annotations &#038; layers. You need the Layar browser in order to see annotation layers made in it&#8217;s platform. If you only have a Junaio browser, you won&#8217;t see it. If you annotate a forest, tagging each tree with a marker linked to it&#8217;s own data registry, and then the browser app you used to author goes out of business, all those pointers are gone. The historical analog would be coding your website for IE but anyone with Mosaic can&#8217;t see it. This is where early design and usability considerations are critical to ensure a reasonable commonality and longevity of content. Anchors, annotations, &#038; layers are new territory that ought to be regarded as strongly as URL&#8217;s and markup. Continuing to regard these as independent platform IP will balkanize the user experience of continuity across content layers. There must be standards in authoring and viewing. Content and services are where the business models should innovate.</p>
<p>So if we&#8217;re moving towards an augmented world of anchors and annotations and layers, what considerations should be given to the data structure underlying these objects? An anchor will have an addressable location but should it contain information about who authored it and when? Should an annotation contain similar data, time-stamped and signed with an RDF structure underlying the annotation content? How will layers describe their contents, set permissions, and ensure security? And what of the physical location of the data? An anchor should be a distributed and redundant object, not bound to the durability and security of any single server. A secure and resilient backbone of real-world anchor points is critical as the scaffolding of this new domain. </p>
<p><a href="http://earthmine.com">Earthmine</a> is a company I&#8217;ve been watching for a number of months since they presented at the IFTF. They joined us at AR DevCamp to present their platform. While many AR developers are using GPS &#038; compass or markers to draw annotations over the real world, Earthmine is busy building a massive dataset that maps Lat/Long/Alt coordinates to hi-rez images of cities. They have a small fleet of vehicles equipped with stereoscopic camera arrays that drive around cities, capturing images of every inch they see. But they&#8217;re also grabbing precise geolocation coordinates that, when combined with the image sets, yields a dense point cloud of addressable pixels. When you look at one of these point clouds on a screen it looks like a finely-rendered pointillistic painting of a downtown. They massage this data set, mash the images and location, and stream it through their API as a navigable street view. You can then place objects in the view with very high accuracy &#8211; like a proposed bus stop you&#8217;d like to prototype, or a virtual billboard. Earthmine even indicated that making annotations in their 2d map layer could add a link to the augmented real-world view. So you can see a convergence and emerging correlation between location &#038; annotation in the real world, in an augmented overlay, on a flat digital map, and on a Google Earth or Virtual World interface. This is an unprecedented coherency of virtual and real space. </p>
<p>The Earthmine demo is cool and the Flash API offers interesting ways to customize the street view with 2d &#038; 3d annotations but the really killer thing is their dataset. As alluded to, they&#8217;re building an address space for the real world. So if you&#8217;re in San Francisco and you have an AR browser that uses the Earthmine API (rumors that Metaio are working on something here&#8230;) you can add an annotation to every STOP sign in The Mission so that a flashing text of &#8220;WAR&#8221; appears underneath. With the current GPS location strategy this would be impossible due to it&#8217;s relatively poor resolution (~3-5 meters at best). You could use markers but you&#8217;d need to stick one on every STOP sign. With Earthmine you can know almost exactly where in the real world you&#8217;re anchoring the annotation&#8230; and they can know whenever you click on one. Sound familiar?</p>
<p>Augmented reality suggests the most significant shift in computation since the internet. As we craft our computers into smaller and smaller mobile devices, exponentially more powerful and connected, we&#8217;re now on the verge of beginning the visual and locational integration of the digital world with the analog world. We&#8217;ve digitized much of human culture, pasted it onto screens and given ourselves mirror identities to navigate, communicate, and share in this virtual space. Now we&#8217;re breaking open the box and drawing the cloud across the phenomenal world, teaching our machines to see what we see and inviting the world to be listed in the digital Yellow Pages. </p>
<p>So, yeah, now your AR experience of the world is covered in billboards, sloganeering, propaganda, and dancing dinosaurs all competing for your click-through AdSense rating. A big consideration, and a topic that came up again &#038; again at AR DevCamp, is the overwhelming amount of data and the need to filter it to some meaningful subset, particularly with respect to spam and advertising. A glance across the current crop of iPhone AR apps reveals many design interface challenges, with piles of annotations all occluding themselves and your view of the world. Now imagine a world covered in layers each with any number of annotations. UI becomes very important. Andrea Mangini &#038; Julie Meridian led a session on design &#038; usability considerations in AR that could easily be a conference of it&#8217;s own. How do you manage occlusion &#038; sorting? Level of detail? What does simple &#038; effective authoring of annotations on a mobile device look like? How do you design a small but visible environmental cue that an annotation exists? If the URL convention is an underlined text, what is the AR convention for gently indicating that the fire hydrant you&#8217;re looking at has available layers &#038; annotations? Discoverability of the digital links within the augmented world will be at a tension with overwhelming the view of the world itself. </p>
<p>When we consider the seemingly-inevitable development of eyewear with digital heads-up display, occlusion can quickly move from helpful to annoying to dangerous. No matter how compelling the augmented world is you still need to see when that truck is coming down the street. Again, proper design for human usability is perhaps even more critical in the augmented interface than in a typical screen interface. Marketing and business plans aside, we have to assume that the emergence of truly compelling and valuable technologies are ultimately in line with the deep evolutionary needs of the human animal. We&#8217;re certainly augmenting for fun and art and engagement and communication but my sense is that, underneath all these we&#8217;re building this new augmented reality because the power &#038; adaptive advantage mediated through the digital domain is so great that we need it to integrate seamlessly with our mobile, multi-tasking lives. It&#8217;s been noted by others &#8211; <a href="http://www.kk.org/">Kevin Kelly</a> comes to mind &#8211; that we&#8217;re teaching machines to do many of things we do, but better. And in the process we&#8217;re making them smaller and more natural and bringing them closer and closer to our bodies. Ponderings of transhumanity and cyborgian futures aside, our lives are being increasingly augmented and mediated by many such smart machines. </p>
<p>DARPA wasn&#8217;t at AR Dev Camp. Or at least if they were, they didn&#8217;t say so. There was a guy from NASA showing a really cool air traffic control system that watched aircraft in the sky, tagged them with data annotations, and tracked their movements. We were shown the challenges to effectively register the virtual layer &#8211; the annotation &#8211; with the real object &#8211; a helicopter &#8211; when it&#8217;s moving rapidly. In other words, the virtual layer, mediated through a camera &#038; a software layer, tended to lag behind the 80+ mph heli. But in lieu of DARPA&#8217;s actual attendance, it&#8217;s worth considering their <a href="http://signtific.org/en/signals/augmented-battlefield-pushes-social-computing-eyewear">Urban Leader Tactical Response, Awareness &#038; Visualization</a> (ULTRA-Vis) program to develop a multimodal mobile computational system for coordinating tactical movements of patrol units. This program sees the near-future soldier as outfitted with a specialized AR comm system with a CPU worn on a belt, a HUD lens over one eye, a voice recognition mic, and a system to capture gestures. Military patrols rely heavily on intel coming from command and on coordinating movements through back-channel talk and line-of-sight gestures. AR HUDs offer simple wayfinding and identification of team mates. Voice commands can execute distributed programs and open or close comm channels. Gestures will be captured to communicate to units both in an out of line-of-sight and to initiate or capture datastreams. Cameras and GPS will track patrol movements and offer remote viewing through other soldier&#8217;s cameras. But most importantly, this degree of interface will be simple, fluid, and effortless. It won&#8217;t get in your way. For better or for worse, maximizing pack hunting behaviors with technology will set the stage for the future of human-computer interaction.</p>
<p>After lunch provided by Qualcomm, <a href="http://www.hook.org/">Anselm Hook</a> led an afternoon session at AR DevCamp titled simply <a href="http://makerlab.com/media/ardevcamp2009_hiking/">&#8220;Hiking&#8221;</a>. We convened in a dark and hot room, somewhat ironically called the &#8220;Sun Room&#8221; for it&#8217;s eastern exposure, to discuss nature and what, if any, role AR should play in our interface with the Great Outdoors. We quickly decided to move the meeting out into the parking lot where we shared our interests in both built and natural outdoor environments. A common theme that emerged in words and sentiment was the tension between experience &#038; distraction. We all felt that the natural world is so rich and special in large part due to it&#8217;s increasing contrast to an urbanized and mechanized life. It&#8217;s remote and wild and utterly disconnected, inherently at peace in it&#8217;s unscripted and chaotic way. How is this value and uniqueness challenged by ubicomp and GPS and cellular networks? GPS &#038; cellphone coverage can save lives but do we really need to Twitter from a mountain top? I make no judgement calls here and am plenty guilty myself but it&#8217;s worth acknowledging that augmented reality may challenge the direct experience of nature in unexpected ways and bring the capacity to overwrite even the remote corners of the world with human digital graffiti.  </p>
<p>But remember that grove of trees I mentioned before, tagged with data annotations? Imagine the researchers viewing those trees through AR lenses able to see a glance-able color index for each one showing CO2, O2, heavy metals, turgidity, growth, and age. Sensors, mesh nets, and AR can give voice to ecosystems, cities, communities, vehicles, and objects. Imagine that grove is one of thousands in the Brazilian rainforest reporting on it&#8217;s status regularly, contributing data to policy debates and regulatory bodies. What types of augmented experiences can reinforce our connection to nature and our role as caretakers? </p>
<p>On the other hand, what happens when you and the people around you are each having very different experiences of &#8220;reality&#8221;? What happens to the commons when there are 500 different augmented versions? What happens to community and society when the common reference point for everything &#8211; the very environment in which we exist &#8211; is malleable and fluid and gated by permissions and access layers or overwrought with annotations competing for our attention? What social gaps could arise? What psychological ailments? Or perhaps more realistically, what happens when a small class of wealthy westerners begin to redraw the world around them? Don&#8217;t want to see other people? No problem! Just turn on the obfuscation layer. Ugly tenements ruining your morning commute? Turn on some happy music and set your iGlasses to the favela paintshop filter! Augmentation and enhancement with technology will inevitably proceed along economic lines. What is the proper balance between enjoying our technological luxuries and responsibly curating the world for those less fortunate? Technology often makes the symptoms look different but doesn&#8217;t usually eradicate the cause. In the rush to colonize the augmented reality, in the shadow of a wavering global economic system and deep revision of value and product, now is the best time and the most important time to put solutions ahead of products; to collaborate and cooperate on designing open, robust, and extensible systems; and, in the words of Tim O&#8217;Reilly, to &#8220;work on stuff that matters&#8221;.</p>
<p>At the end of the day, pizza&#8217;s arrived (Thanks MakerLab!), beers were opened (Thanks Layar &#038; Lighting Labs), and the buzzing brains of AR DevCamp mingled and shared their thoughts. Hearts alit, I&#8217;ll be forgiven some sentimentality to suggest that the Hacker Dojo had a soft, warm glow emanating from all the fine folks in attendance. Maybe it was like this around the Acid Tests in the 60&#8242;s (with more paisley). Or the heady days of PARC Xerox in the 80&#8242;s (with more ties). That growing inertia and sense of destiny at being at the right place at the right time just at the start of something exceptional&#8230; </p>
<p>Special thanks to <a href="http://www.linkedin.com/ppl/webprofile?vmi=&#038;id=8056983&#038;pvs=pp&#038;authToken=OTSH&#038;authType=name&#038;locale=en_US&#038;trk=ppro_viewmore&#038;lnk=vw_pprofile">Andrea Mangini</a> for deep and ranging discussions about all this stuff, among many other things.</p>
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		<title>Come Help Define the Future of Augmented Reality</title>
		<link>http://www.urbeingrecorded.com/news/2009/12/03/come-help-define-the-future-of-augmented-reality/</link>
		<comments>http://www.urbeingrecorded.com/news/2009/12/03/come-help-define-the-future-of-augmented-reality/#comments</comments>
		<pubDate>Thu, 03 Dec 2009 18:41:34 +0000</pubDate>
		<dc:creator>chris arkenberg</dc:creator>
				<category><![CDATA[augmented]]></category>
		<category><![CDATA[neotropes]]></category>

		<guid isPermaLink="false">http://www.urbeingrecorded.com/news/?p=774</guid>
		<description><![CDATA[We&#8217;re running around getting all the ducks in line for our AR Dev Camp this Saturday, December 5th at the Hacker Dojo. I&#8217;ve been amazed at the number and caliber of folks signed up to attend &#038; contribute to both the Mountain View event and the simultaneous New York City AR Dev Camp. I think [...]]]></description>
			<content:encoded><![CDATA[<p>We&#8217;re running around getting all the ducks in line for our <a href="http://www.ardevcamp.org/wiki/index.php?title=Main_Page">AR Dev Camp this Saturday, December 5th</a> at the <a href="http://hackerdojo.pbworks.com/Directions">Hacker Dojo</a>. I&#8217;ve been amazed at the number and caliber of folks signed up to attend &#038; contribute to both the Mountain View event and the simultaneous <a href="http://ardevcampnyc.ning.com/">New York City AR Dev Camp</a>. I think we all understand the scale of opportunities and challenges in forging this new domain. This will be an opportunity to come together and flesh out the many considerations needed to build a broad, robust, and open architecture for augmented reality. We have the hindsight of the internet revolution to offer examples of pitfalls and best practices alike. Indeed, we&#8217;re not building a new internet nor terraforming new worlds. Augmented reality is simply the next logical interaction layer to the increasingly ubiquitous cloud of data &#038; relationships permeating our lives, so it&#8217;s critical that we architect services &#038; experiences that smoothly integrate across existing protocols. </p>
<p>Open interoperability across platforms, universal standards for markups &#038; messaging, geospatial data representation, 2D &#038; 3D rendering, identity &#038; transaction management, strong security &#038; encryption, structured data and portability, content &#038; markup ownership, and solutions driven by design &#038; user experience. All these considerations &#038; more require tremendous coordination to converge on a set of platform specifications that enable a strong and extensible ecology of developers, users, and content creators. In the rush to plant flags and colonize the new AR domain, it&#8217;s critical that we balance competition and collaboration to avoid the walled-garden balkanization and impossible hypemachine expectations that sent virtual reality to an early grave. </p>
<p>So go to the <a href="http://www.ardevcamp.org/wiki/index.php?title=AR_DevCamp_interest_list">signup page</a>, add a topic on the <a href="http://www.ardevcamp.org/wiki/index.php?title=Session_Topics">Session Topics</a> page, and come join us this weekend for heady, juicy, AR goodness! If you&#8217;re not in the SF Bay Area or NYC, check out the other AR Dev Camps listed or get some co-conspirators and plan your own. </p>
<p>And now a word from our excellent &#038; generous sponsors:<br />
<a href="http://www.metaio.com/"><img src="http://www.ardevcamp.org/wiki/images/thumb/5/5e/Metaio_logo_400x94.png/200px-Metaio_logo_400x94.png" alt="metaio" /></a><br />
<a href="http://layar.com/"><img src="http://www.ardevcamp.org/wiki/images/thumb/d/dc/LayarLogo.jpg/150px-LayarLogo.jpg" alt="layar" /></a><br />
<a href="http://qualcomm.com/"><img src="http://www.ardevcamp.org/wiki/images/thumb/d/d8/Qualcomm_logo_300px.jpg/200px-Qualcomm_logo_300px.jpg" alt="qualcomm" /></a><br />
<a href="http://iftf.org"><img src="http://www.ardevcamp.org/wiki/images/thumb/7/7a/IFTF_logo.jpg/250px-IFTF_logo.jpg" alt="IFTF.org" /></a><br />
<a href="http://waze.com/"><img src="http://www.ardevcamp.org/wiki/images/thumb/b/b3/Waze_guy.png/150px-Waze_guy.png" alt="waze" /></a><br />
<a href="http://lightninglaboratories.com/"><img src="http://www.ardevcamp.org/wiki/images/thumb/9/9f/LL-wordlogo-white-v1.png/275px-LL-wordlogo-white-v1.png" alt="lightning labs" /></a><br />
<a href="http://ideabuilderhomes.com/"><img src="http://www.ardevcamp.org/wiki/images/thumb/3/3a/IDEAbuilderLogo.jpg/200px-IDEAbuilderLogo.jpg" alt="ideabuilder" /></a><br />
<a href="http://web3d.org/"><img src="http://www.ardevcamp.org/wiki/images/thumb/2/2c/Web3D_Consortium_logo.jpg/200px-Web3D_Consortium_logo.jpg" alt="web3d consortium" /></a><br />
<a href="http://makerlab.com/"><img src="http://www.ardevcamp.org/wiki/images/thumb/7/7b/Makerlab.jpg/250px-Makerlab.jpg" alt="MakerLab" /></a><br />
<a href="http://www.meetup.com/webmapsocial/calendar/11877554/"><img src="http://www.ardevcamp.org/wiki/images/thumb/9/92/Googlegeo.jpg/200px-Googlegeo.jpg" alt="Google Geohackathon" /></a></p>
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		<title>The Transhuman Gap</title>
		<link>http://www.urbeingrecorded.com/news/2009/08/14/the-transhuman-gap/</link>
		<comments>http://www.urbeingrecorded.com/news/2009/08/14/the-transhuman-gap/#comments</comments>
		<pubDate>Fri, 14 Aug 2009 21:54:40 +0000</pubDate>
		<dc:creator>chris arkenberg</dc:creator>
				<category><![CDATA[ape dynamics]]></category>
		<category><![CDATA[creations]]></category>
		<category><![CDATA[futures]]></category>
		<category><![CDATA[ghost in the machine]]></category>
		<category><![CDATA[music]]></category>
		<category><![CDATA[neotropes]]></category>
		<category><![CDATA[remix culture]]></category>

		<guid isPermaLink="false">http://www.urbeingrecorded.com/news/?p=647</guid>
		<description><![CDATA[[Cross-posted from Signtific Lab.] While most would support using technology to allow parapalegics to walk again, to help the blind to see and the deaf to hear, how will society view those who electively enhance themselves through prosthetics &#038; implants? Consider the not-so-subtle marginalization of transhumanists who believe that technology should be readily integrated into [...]]]></description>
			<content:encoded><![CDATA[<p><img src="http://urbeingrecorded.com/images/TRANSHUMAN.jpg" width=525></p>
<p>[Cross-posted from <a href="http://signtific.org/en/signals/transhuman-gap">Signtific Lab</a>.]</p>
<p>While most would support using technology to allow parapalegics to walk again, to help the blind to see and the deaf to hear, how will society view those who electively enhance themselves through prosthetics &#038; implants?</p>
<p>Consider the not-so-subtle marginalization of transhumanists who believe that technology should be readily integrated into human biology, experimenting with their own crude body modifications. Or the implications around personal security and privacy (not to mention religious fear) raised by those intrepid folks who are self-implanting RFIDs into their forearms to activate lighting &#038; appliances when they enter their homes. Even the international debates over performance-enhancing drug use by athletes reinforces the cultural belief that a &#8220;natural&#8221; baseline range exists for human abilities and any &#8220;synthetic&#8221; modification beyond the accepted range is considered unfair.</p>
<p>From issues of fairness to those of security and trust, integrating more machinery into a programmable nervous system challenges many of the fundamental notions we have of what it means to be human. When a Marine returns from a warzone patched up with a cochlear implant, how will they be regarded when it&#8217;s revealed that they can hear you speaking from 3 blocks away? Imagine if that person then enters the Police force, what issues of civil liberty and privacy might be confronted? How might we regard an employer that suggests each employee be programmed with software to bring them into the corporate Thinkmesh?</p>
<p>How does society&#8217;s regard for a technology change when that technology becomes part of our bodies? How does our relationship to people change if we know they are different? What competitive advantages are conferred by these technologies and how will they be reinforced by socioeconomic drivers? What gaps might arise between those able to afford augmentations and those who cannot?</p>
<p>And what becomes of the Platonic sense of one fundamental Reality when more &#038; more people are seeing personalized variations of the world mediated by connected devices? Will the merging of technology &#038; flesh enable a more cohesive &#038; effective society or a more fragmented and divisive one?</p>
<p>Thus far humans have worked from a standard body map that allows us to understand ourselves and project that understanding onto all other classes of our species. We will likely bring both our sense of membership as well as our fear of otherness with us as we begin to internalize machines unevenly across cultures.</p>
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		<title>Blipvert Twitter Bursts on Democracy, Tehran, and the Technological Leveling</title>
		<link>http://www.urbeingrecorded.com/news/2009/06/16/blipvert-twitter-bursts-on-democracy-tehran-and-the-technological-leveling/</link>
		<comments>http://www.urbeingrecorded.com/news/2009/06/16/blipvert-twitter-bursts-on-democracy-tehran-and-the-technological-leveling/#comments</comments>
		<pubDate>Wed, 17 Jun 2009 03:41:44 +0000</pubDate>
		<dc:creator>chris arkenberg</dc:creator>
				<category><![CDATA[ape dynamics]]></category>
		<category><![CDATA[neotropes]]></category>
		<category><![CDATA[slag]]></category>

		<guid isPermaLink="false">http://www.urbeingrecorded.com/news/?p=582</guid>
		<description><![CDATA[I&#8217;ve been tweeting a lot more than writing lately. Here are my recent tweets on the Tehran situation, in order of posting: - Iran SMS networks &#8220;mysteriously&#8221; fail right before elections http://bit.ly/nsjm3 (via @boingboing) - &#8220;You cannot stop people any longer. You cannot control people any longer.&#8221; (Iran &#038; Twitter) http://tinyurl.com/kwmh7g (via @mpesce) - Tech-enabled [...]]]></description>
			<content:encoded><![CDATA[<p>I&#8217;ve been tweeting a lot more than writing lately. Here are my recent tweets on the Tehran situation, in order of posting:</p>
<p>- Iran SMS networks &#8220;mysteriously&#8221; fail right before elections http://bit.ly/nsjm3 (via @boingboing)<br />
- &#8220;You cannot stop people any longer. You cannot control people any longer.&#8221; (Iran &#038; Twitter) http://tinyurl.com/kwmh7g (via @mpesce)<br />
- Tech-enabled urbanites push for change as country folk vote for stasis, even reversion. collaborative networks win over tine<br />
- Coordination of Tehran tech-savvy w/ international openinfo/progressive nodes shows leveling of global playing field, decline of statehood.<br />
- Tehran: Ayatollah backs Ahmadi, police take Tehran University to shut down dissident comm nets. Power fears Change. Old fears New.<br />
- University of Tehran held literary session on Saturday reviewing works by Woody Allen. http://bit.ly/Et7fa [Comedy, genius trumps religion.]<br />
- @HiggsBoson23 Totally. The US must have people on the ground in Tehran working to open the comm channels.<br />
- RT @robinsloan: #iranelection Giant photos. You are going to lose your mind: http://is.gd/12G72 [Tehran approaches civil war]<br />
- Incredible to see instantaneous networking around control systems. No oppressor can hide their actions. Tehran: the future of Democracy.<br />
- The events in Tehran are reinforcing the global identity of humanity in a way that directly challenges all oppressive regimes.<br />
- What fascinates me most about Tehran is the empowerment of the tech-enabled to route around the State and reach across the globe.<br />
- To me, the new democracy: granular representation; modernists using tech to challenge traditionalists; collectives taking power from states.<br />
- No surprise that US elements might be encouraging/engineering the scene in Tehran. Via @NickHate: WSWS on NYT &#038; Iran: http://bit.ly/H1s12<br />
- Note: all Iranian candidates are pre-approved by the Ayatollah &#038; Guardian Council. Resolution in favor of Moussavi will not bring freedom.<br />
- Value lies in watching how empowerment of progressive voices impacts the stategies of rulership employed by the Iranian theocracy.<br />
- Is Iranian dismissal of western media the prelude to a brutal smackdown on protests? Def not a sign of sudden openness&#8230;<br />
- RT @m1k3y @DavidForbes: The State Department asked Twitter not to shut down yesterday. http://bit.ly/QQoyj #iranelection #awesomeabout<br />
- RT @TEDchris: Here&#8217;s Clay Shirky on the incredible role Twitter has played in #iranelection. &#8220;This is the big one&#8221; http://on.ted.com/zabout<br />
- &#8220;Mousavi is no liberal reformer. But the principle of freedom of speech and fair elections and the desire for reform trump that.&#8221; @cshirky<br />
- What you should know about the Iranian Cyberwar: http://bit.ly/2b2NL (via @GreatDismal) [History in the making.]</p>
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		<title>E-Tech 2009 Twitter Round-up</title>
		<link>http://www.urbeingrecorded.com/news/2009/03/15/e-tech-2009-twitter-round-up/</link>
		<comments>http://www.urbeingrecorded.com/news/2009/03/15/e-tech-2009-twitter-round-up/#comments</comments>
		<pubDate>Sun, 15 Mar 2009 21:01:53 +0000</pubDate>
		<dc:creator>chris arkenberg</dc:creator>
				<category><![CDATA[ape dynamics]]></category>
		<category><![CDATA[cool tech]]></category>
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		<category><![CDATA[etech emerging]]></category>

		<guid isPermaLink="false">http://www.urbeingrecorded.com/news/?p=461</guid>
		<description><![CDATA[Here&#8217;s a selection of my tweets from the O&#8217;Reilly Emerging Technology Conference this past week. These are the ones I think grab the juicy nuggets from the speaker&#8217;s presentations. [In temporal order with the earliest (ie Monday eve) listed first.] Tim O&#8217;Reilly: &#8220;We have greatness but have wasted it on so much. &#8221; We have [...]]]></description>
			<content:encoded><![CDATA[<p>Here&#8217;s a selection of my tweets from the O&#8217;Reilly Emerging Technology Conference this past week. These are the ones I think grab the juicy nuggets from the speaker&#8217;s presentations. [In temporal order with the earliest (ie Monday eve) listed first.] </p>
<p><strong>Tim O&#8217;Reilly:</strong> &#8220;We have greatness but have wasted it on so much. &#8221;<br />
We have an unprecedented opportunity to build a digital commonwealth. #etech<br />
Work on something that matters to you more than money. This is a robust strategy. #etech<br />
<strong>Niall Kennedy:</strong> Energy Star rating for web apps? Thinking of clouds &#038; programming like tuning a car for better gas mileage. #etech<br />
Cloud computing: no reasonable expectation of privacy when data is not in your hands. Not protected by 4th amendment. #etech<br />
<strong>Alex Steffen:</strong> Problems with water supply are based in part on our lack of beavers. #etech<br />
Social media for human rights. http://hub.witness.org #etech<br />
<strong>Gavin Starks</strong> &#8211; Your Energy Identity &#038; Why You Should Care. see http://amee.com #etech<br />
<strong>Maureen Mclugh</strong> &#8211; Consider that technology may be evolving in ways that are not particularly interested in us. #etech<br />
<strong>Becker, Muller:</strong> We have under-estimated the costs and over-estimated the value of our economy. #etech<br />
<strong>Becker, Muller:</strong> We assume economic trade must be the primary framing of value in our lives. Why? #etech<br />
Design Patterns for PostConsumerism: Free; Repair Culture; Reputation Scaled; Loanership Society; Virtual Production. #etech<br />
<strong>NYT:</strong> emerging platforms, text reflow, multitouch, flexy displays, smart content, sms story updates, sensors, GPS localized content. #etech<br />
<strong>Jeremy Faludi:</strong> Buildings &#038; transport have the largest impact on climate change. Biggest bang for the buck in re-design. #etech<br />
<strong>Jeremy Faludi</strong> &#8211; Biggest contributor to species extinction &#038; habitat loss is encroachment &#038; byproducts from agriculture. #etech<br />
<strong>Jeremy Faludi</strong> &#8211; Best strategies to vastly reduce overpopulation: access to birth control &#038; family planning, empowerment of women. #etech<br />
<strong>Tom Raftery:</strong> Grid 1.0 can&#8217;t manage excess power from renewables. Solution: electric cars as distributed storage. #etech<br />
Considering the impact of pluging AMEE (@agentGav) data in ERP systems for feedback to biz about supply chain impacts. BI meets NRG ID.<br />
<strong>Mike Mathieu:</strong> Data becoming more important than code. Civic data is plentiful and largely untapped. Make civic apps! #etech<br />
<strong>Mike Mathieu:</strong> Take 10 minutes today and pick your crisis. Figure out how to create software to help. #etech<br />
What is #SantaCruz doing to make civic data available to service builders? We want to help SC be healthier &#038; more productive.<br />
<strong>Mark Fraunfelder:</strong> “I haven’t heard of anybody having great success with automatic chicken doors.” #etech [re-emerging technology]<br />
Realities of energy efficiency: 1gallon of gasoline = ~1000hrs of human labor. #etech<br />
<strong>Kevin Lynch:</strong> Adobe is saving over $1M annually just by managing energy. #etech<br />
Designing backwards: Think about the destiny of the item before thinking about he initial use. (via Brian Dougherty) #etech<br />
RealTimeCity: physical &#038; digital space merges, people incorporate intelligent systems, cities react in accord w/needs of pub welfare. #etech<br />
Oh my we&#8217;re being LIDAR&#8217;d while <strong>Zoe Keating</strong> plays live cello n loops. ZOMG!!!<br />
<strong>zoe keating</strong> &#038; live lidar is blowing my mind at #etech 1.3M points per sec!<br />
<strong>Julian Bleeker</strong> cites David A. Kirby: “Diegetic prototypes have a major rhetorical advantage over true prototypes” #etech<br />
<strong>Julian Bleeker:</strong> Stories matter when designing the future, eg. Minority Report. #etech<br />
<strong>Julian Bleeker:</strong> &#8220;Think of Philip K. Dick as a System Administrator. #etech<br />
<strong>Rebecca MacKinnon:</strong> Which side are we helping, River Crabs or Grass Mud Horses? #etech<br />
<strong>Kati London:</strong> How can we use games to game The System and how can they be used to solve civic problems? #etech<br />
<strong>Nathan Wolfe:</strong> Trying to fight pandemics only at the viral human level ignores deep socioeconomic causes of animal-human transmission. #etech<br />
<strong>Nathan Wolfe</strong>, re: viral jump from animal to human populations: &#8220;What happens in central Africa doesn’t stay in central Africa.&#8221;<br />
<strong>Nathan Wolfe:</strong> need to work with % of population w/ hi freq of direct contact with animals for early detection of viral transmission.<br />
<strong>Nathan Wolfe:</strong> Vast majority of biosphere is microscopic, mostly bacterial &#038; viral. Humans: very small piece of life on Earth. #etech</p>
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		<title>Another Rant: On the Cloud, Augmented Reality, &amp; the Networked World</title>
		<link>http://www.urbeingrecorded.com/news/2009/01/09/another-brief-rant-on-the-cloud-augmented-reality-the-networked-world/</link>
		<comments>http://www.urbeingrecorded.com/news/2009/01/09/another-brief-rant-on-the-cloud-augmented-reality-the-networked-world/#comments</comments>
		<pubDate>Fri, 09 Jan 2009 08:26:57 +0000</pubDate>
		<dc:creator>chris arkenberg</dc:creator>
				<category><![CDATA[ape dynamics]]></category>
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		<category><![CDATA[mobile nets]]></category>
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		<category><![CDATA[cloud]]></category>
		<category><![CDATA[cloudagents]]></category>
		<category><![CDATA[mobile]]></category>
		<category><![CDATA[reality]]></category>
		<category><![CDATA[resilience]]></category>

		<guid isPermaLink="false">http://www.urbeingrecorded.com/news/?p=266</guid>
		<description><![CDATA[[This is a reply I left recently to a Global Futures question about the near-future of the web. It goes a little off-topic at the end but such is the risk of systems analysis. Everything's connected.] Within 10-15 years mobile devices will constantly interact with the world around us, analyzing objects, faces, signage, locations, and [...]]]></description>
			<content:encoded><![CDATA[<p><img src="http://www.flytip.com/blog/wp-content/uploads/2008/04/bladerunner_f.jpg" width=550></p>
<p>[This is a reply I left recently to a Global Futures question about the near-future of the web. It goes a little off-topic at the end but such is the risk of systems analysis. Everything's connected.]</p>
<p>Within 10-15 years mobile devices will constantly interact with the world around us, analyzing objects, faces, signage, locations, and anything else their sensors can engage. Camera viewfinders will identify visual sources using algorithms to match them up with cloud data repositories. Bluetooth and GPS will interact on sub-channels silently exchanging relationships with embedded sensors across devices and objects. A user&#8217;s mobile device will become their IP address hosting much of their profile information and mediating relationships across social nets, commercial transactions, security clearances, and the array of increasingly smart objects and devices. </p>
<p>Cloud access and screen presence will be nearly ubiquitous further blurring the line between desktop, laptop, server, mobile devices, and the objects in our world. It will all be screens interfacing between data, objects, and humans. Amidst the overwhelming data/content glut we will outsource mathematical chores to cloud agents dedicated to scraping data and filtering the bits that are pertinent to our personalized affinities and needs. These data streams will be highly dynamic and cloud agents will send them to rich media layers that will render the results in comprehensible and meaningful displays. </p>
<p>The human sensorium and its interaction with reality will be highly augmented through mobile devices that layer rich information over the world around us. The digital world will move heavily into the natural analog world as the boundaries between the two further erode. This will be readily apparent in the increasing amount of communication we will receive from appliances, vehicles, storefronts, other people, animals, and even plants all wired to the cloud. Meanwhile, cloud agents will sort through vast amounts of human behavioral information creating smart profiles and socioeconomic and environmental systems models with incredible complexity and increasing predictive ability. The cloud itself will be made more intelligible to agents by the standardization of semantic web protocols implemented into most new sites and services. Agents will concatenate to tie services together into meta-functions, just as human collectives will be much more common as we move into increasingly multicellular functional bodies. </p>
<p>The sense of self and our philosophical paradigms will be iterating and revising on an almost weekly basis as we spread out across the cloud and innumerable virtual spaces connected through instantaneous communication. Virtual worlds themselves will be increasingly common but will break out of the walled-garden models of the present, allowing comm channels and video streams to move freely between them and the social web. World of Warcraft will have live video feeds from in-world out to device displays. Mobile GPS will report a user&#8217;s real-world location as well as their virtual location, mashing both into Google Maps and the SketchUp-enabled virtual map of the planet. </p>
<p>All of this abstraction will press back on the world and create even greater value for real face-to-face interactions. Familial bonds will be more and more cherished and local communities will take greater and greater control of their lives away from unreliable global supply chains and profit-driven corporate bodies. Most families will engage in some form of gardening to supplement their food supply. The state itself will be hollowed out through over-extended conflicts and insurgencies coupled with ongoing failures to manage domestic civic instabilities. Power outages and water failures will be common in large cities. This will of course further invigorate alternative energy technologies and shift civic responsibilities to local communities. US manufacturing will have partially shifted towards alternative energy capture and storage but much of the real successes will be in small progressive towns rallying around local resources, small-scale fab, and pre-existing economic successes. </p>
<p>All in all, the future will be a rich collage. Totally new and much the same as it has been. </p>
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