Twittering Analysts Invoke the Singularity. News at 11.
Wednesday July 23rd 2008, 11:44 pm
Filed under: ape dynamics, ghost in the machine, mobile nets, neotropes

As with much of the digital world, corporate transparency is greater now than it ever has been. Witness yesterday’s Adobe Analyst Meeting - a closed door, invite-only industry event at which analysts of all stripes were treated to Adobe’s financial strategy for the year to come. Within those exclusive walls, many industry agents were typing away on laptops and mobiles but they weren’t just live-blogging or recording notes for a report or article to be edited by their gatekeepers and published later. They were also broadcasting SMS messages to the masses in real-time through Twitter, micro-blogging their instantaneous thoughts, reactions, and sub-channel conversations to thousands of vicarious third-parties.

These raw feeds are perhaps a much more accurate representation of such events - or at least constitute a valuable nuance to the conversation - but their true merit is in their subversive tunneling to freedom through the garden walls, broadcast to the masses. I was annoyed that I couldn’t attend my own company’s briefing but then I got a lot of the meat from trolling the analyst tweets. This raises numerous issues. Should the company defend the tower and let me get the info second-hand through the emotional filters and bullshit detectors of the invitees? Or is it in their interest to include me and the rest of the public so they can at least have a better bet at controlling the message? Is there value in creating such walled gardens in the first place if anyone can breech your security with a simple 140 character message? Is it cost-effective? Do companies impose checkpoints to remove potentially threatening mobile devices? Can you trust people to stick to the talking points or do you allow that the genie is out of the bottle and the natural process of selection will actually help your company do a better job? Transparency and democratized digital broadcast is crowdsourced quality control. It’s a natural feedback mechanism for regulating the evolution of ideas.

These days, if an exclusionary body refuses to share beyond the in-crowd, at least one of those insiders will probably share it with the world. Information is free and the closed companies see their brand suffer as they try in vain to crush the dissenters on a global and very public stage. Their insular reporting hierarchies inevitably ensure that the same ideas and strategies eventually become recycled again and again, and that the truth is filtered through the instinct of self-preservation. Secrecy is like evolution in a vacuum or asexual reproduction. There is little pressure for real change beyond the cold, hard truth of the quarterly earnings report.

Is it even possible to keep secrets anymore? Do you remember all the conspiracy theories you read about in college? Have you noticed that most of them have now been recorded as historical fact? Have you considered that within 10 years the majority of elected officials will have public digital paper trails stretching across the fabled Information Superhighway? And there will be bands of saavy developers eager to crunch the data from those paper trails and render them in pretty visualizations that really show just exactly how honorable/charitable/pious/two-faced/depraved your future senator really is.

Even the analysts are known, willingly opting in to the public timeline of Twitter. All of their names are published at Sage Circle for anyone to see and follow. In fact, in order to really productively use many of the new open social tools & services, the user is highly incentivised to opt-in to their own public transparency. Everyone who wants to speak with power enough to reach the masses (or at least a few handfuls of them) must embrace the open platform. And if you’re professional, you need to use your real name. Therein lies the rub: to be competitive businesses need to have their product managers, their evangelists, their analysts, idea makers and trend-setters all dialed in to the social web. Communication and sharing and an openness to take feedback from your users is becoming crucial for the corporate body to humanize and interact with the eyes of the world. Effective product development must include the people buying your product, otherwise you end up designing for imagined ghosts. Hence, the increasing migration of analysts and audiences to Twitter. Then as a company you end up with your intelligence agents working for you but writing to their audience. And you have an empowered audience that’s publicly-yet-privately back-channeling their loathing of your corporate shill right in front of them, like the now legendary and immediately ground-breaking SXSW smackdown of Tara Hunt.

Like journalists, analysts are no longer totally bound by an allegiance to their lords nor to the companies they scrutinize. They become like moonlighting Ronin. They broadcast to the world from a niche stardom and semi-famous personhood that carefully (or not-so-carefully) balances the party line and the ratings of the viewers. In the face of even limited fame and empowerment, how does company loyalty measure up to increased outsourcing and diminishing employee perks? All life, it seems, will bend towards the viewership, simultaneously revealed and true, yet inevitably influenced and state-shifted by 5 or 6 billion eyes and the inescapable quantal fact of Heisenberg’s Uncertainty. In a totally measured and watched world, is Truth just a state of observation, a sufficiently-probable collapsing of the waveform undergoing the formality of actually occuring, to paraphrase McKenna quoting Whitehead. The soul becomes visible as the mind manifests to all eyes.

Information - Truth, whether it exists fundamentally or is just a state of mind - indeed wants to be free and this fundamental law works through the human species and the technologies we extrude. We are still animals and our tools must help us adapt and thrive. This is more clear now than ever as our actions leave deeper and deeper footprints across the digital terrain we walk. We are being recorded and we are recording, capturing more and more facets of our human experiment written onto spinning platters like prayer wheels in the virtual breeze. The New Journalism will find even the most exclusive events, the narrowest niches, the darkest secrets and the most banal subcultures and capture them, radiating out to the digital world into the very Akashic Record of Our Times. Life is the new media, rich in all it’s texture, drama, subterfuge, and transcendence. As the military struggles with soldier bloggers, embedded third-party reporters, wired insurgencies, and the ever-present satt feeds waving down from far up above with just a passing glint of sunlight, the injustices and atrocities wrought by man & machine are cataloged equally alongside silly cat pictures, personal bios, frat videos, copyright violations, knowledge wiki’s, satellite imagery, and reams & reams of pornography. All acts are caught and surveyed by the one unblinking eye, like Sauron or the Illuminati or the gaze of God.

The world is getting much smaller and simultaneously incredibly huge and diverse. Global instability will be balanced by local resilience, and hierarchical corruption will struggle against networked transparency. CCTV’s will merge with YouTube & reality TV and life will reveal itself on a scale never before known. The cloud is breaking out of the browser and out of our servers spreading to mobile devices and HUD overlays, objects & artifacts. Reality will be radically augmented, participatory, and unbounded. We will fragment and unite, solve et coagula. And tweeting as we go, televising & recording the revolution for all to witness.



Second Life Avatar Controlled By Thoughts of Paraplegic
Tuesday June 03rd 2008, 1:16 pm
Filed under: cool tech, ghost in the machine, interface, virtual life

I have a lot of issues with Second Life - mostly because I’m frustrated by their potential and their seeming inability to act on it - but it’s nevertheless an interesting sandbox to explore the greater frontiers of virtual immersion and social ontology. To this end, Japanese researchers have wired up a Second Life avatar to respond to the thoughts of a paraplegic.

…he wore headgear with three electrodes monitoring brain waves related to his hands and legs. Even though he cannot move his legs, he imagined that his character was walking.

He was then able to have a conversation with the other character using an attached microphone, said the researchers at Japan’s Keio University.

…”In the near future, they would be able to stroll through Second Life shopping malls with their brain waves… and click to make a purchase,” Ushiba said.



Convergence and Continuity Across Virtual Worlds
Tuesday April 08th 2008, 1:13 pm
Filed under: ape dynamics, ghost in the machine, interface, mobile nets, virtual life

In games, immersive worlds, forums, social networks, and in blogs we inhabit multiple selves. In most cases, theses virtual spaces are walled islands with little relation between them. Increasingly it’s becoming apparent that continuity is necessary to resolve these fractured selves and to open up the channels of communication between the diversity of online containers. This can be seen in the new wave of web 2.0 aggregators like FriendFeed and Plaxo that aim to collate our myriad profiles, friends and content streams into a single portal. Now, Technology Review reports that several companies are working to enable avatars to move between virtual worlds.

More and more, such affordances will move into virtual spaces. 2D content streams and communication pipelines will feed into and across immersive worlds. A WoW player should be able to call up a HUD console in the game and locate their friends across all of the virtual worlds they’re currently in. They should then be able to communicate with them through IM or VoIP and subsequently transport to join them in another world. GTA4 has announced a feature to allow users to call each other in-world using the game cell phone. Shouldn’t this extend across game worlds and out into real-world mobiles? API’s could evolve to mine user communications (Twitter in WoW?) and chart locations on world maps. In the age of digital society, findability is key.

The vast amounts of personal profiling we’re building up around ourselves in MySpace, Facebook, blogs, and other forums should be accessible through our avatars and from all places we inhabit, virtually and in reality. It should be present in our devices and our profiles. As avatars, it should follow us like a digital skin (secured and opt-in, of course) layered in transaction-appropriate trust profiles that fly-out on mouseover. My avatars should contain more information than just polygons and scripted motions. Social transactions are information exchanges. My LinkedIn profile should be accesible to anyone in 2D and 3D if I so desire.

The realness of immersive worlds should leverage the fundamental reality of our digital profiles and interests. If these platforms are going to become truly compelling, they must work to integrate the API’s, content streams, and communication channels of the web2.0 revolution. We’re in the midst of a completely unprecedented historical shift as all of our cultural and intellectual content is going digital, made manifest in searchable, findable, and persistent datalogs. The profiles we create around our virtual selves are growing larger and larger, and they are being recorded and left open for many eyes to see. Imagine the political candidates running 10 or 15 years from now. So much of their lives will be a matter of public record easily searchable and graphed out to show affiliations, donations, histories and contradictions. So much of who they are will live online like a shadow. SO much of who we all are.

Virtual worlds are poised to engage directly in this shift and draw culture and identity into their domain. Instead of closed platforms, worlds like Second Life must open up and grow to become contiguous spaces whose character arises from the types of people that choose to gather there by affiliation, interest, and intention. MMORPG’s like WoW will continue to offer highly crafted narratives, specialized social groups and hierarchies, and bleeding edge rendering tech but will acknowledge the tremendous personal content within each player distributed across their digital and analog lives.

Of course, if virtual platforms become more open, their business models will inevitably shift towards advertising. Space is space, whether 2D, 3D, or 4D, and eyes are eyes especially when they gather in great enough concentration. As in the real world, the exchange of goods and services will always be of great value in any domain, so the shift towards continuity will be a shift towards reality. Virtual worlds have the unique proposition of creating fantasy within the world of life. So the shift towards reality in the context of a realized fantasy brings both closer together. It is part of the alchemical formula of bringing spirit into matter. It is the power of gods to create in an unlimited universe. It is the movement of the ghost in the machine as our real selves grow more and more to include virtual, digital, non-local aspects of identity and presence. Who am I but the sum of my transactions with the world? These words I’m writing and posting on the global billboard become preserved bits of my self. Your interactions with them extend my identity into the virtual world. All my words are facets of my expanding digital identity. My self-reflection extends from my body, my deeds, my actions towards others around me, to include the ideas and statements I leave online, the avatars I inhabit, and the webs of disembodied people I associate with. In 100 years I may roll up in bits under some social anthropologist’s data-mining PhD nudging their graphs this way or that with my Tweets and posts.

Aggregation of social data serves a very practical role of making it easier for us to manage an increasingly vast amount of data, but it also serves a larger role of helping us defragment our sense of self as it fractures out across so many new digital domains rising and falling daily. If we’re to walk like new gods through worlds both real and virtual, shouldn’t we do so with as much wholeness as possible? In a world that’s made it so challenging to have a fully integrated psyche it’s really imperative that we lay down a strong foundation of holism and continuity as we move into the unfettered vastness of the digital noosphere. As strong cohesive selves we can better wear the masks of avatars and wield the power of virtual gods.



A Little Virtual Spice Please
Monday March 24th 2008, 12:28 am
Filed under: creations, design, ghost in the machine, interface, mobile nets, neotropes

To briefly elaborate on an earlier post about Second Life… And specifically, ways in which I believe a modern 3d immersive world can leverage the new wave of cloud tech and create a truly compelling experience:

I want downtown billboards streaming Twitter feeds, rich dataviz, global network traffic, weather patterns, Flickr streams, and cycling media channels. I want to Dj from Traktor directly into a virtual club. I want interactive music and video remix tools that include the world as a substrate. I want to endow my avatar with metadata callouts, grouped in trust profiles, that display my affinities, affiliations, tag cloud, LinkedIn profile, sms number, twitter id, and credit accounts as appropriate to those I meet. I want to be free to re-purpose 3D assets from 3DSM, Maya, and Sketchup into my worldspace. I want a beautiful living homeworld that gathers the populace and inspires users and developers to create their own content elsewhere on distributed servers. I want to join friends on a virtual hilltop and watch the clouds drift past, watch the sun set, and the moons rise. I want to get lost in emergent behaviors, intelligent agents, and the beauty of physical dynamics. I want to easily find friends across multiple servers, across social nets, and out into mobile, gsm, and phone networks. I want an open-standard, opt-in, cloakable virtual ID that can be searched for and found across all dominant gaming and immersive networked worldspaces - and then when I find my friend I want to be able to join them wherever they are. I want peer-to-peer drop-boxes and back-channels that can address files to dominant industry and open-source applications, then back to in-world interfaces. I want an in-world, heads-up fly-out phone/sms/notepad/web-browser overlay that’s data synched to my mobile phone. I want to stumble into sinuous plotlines that sweep me away to distant parts of the virtual world. And yes, I want an SDK that allows EA to stick the Tony Hawk trick and physics model into a nice binary that can be purchased and installed into my client so I can skate around the place. And yes, I will try to grind your avatar if you have any linear edges sticking out.

I’m totally dreaming, I know. But dreams are what the future is built upon.



Second Life CEO Rosedale to Step Down
Friday March 14th 2008, 2:16 pm
Filed under: ape dynamics, ghost in the machine, virtual life

Second Life creator and CEO Philip Rosedale announced he will cease his role as CEO of Linden Lab. He states that he will replace Mitch Kapor as chairman and stay committed to SL full-time as it’s primary visionary. No word on Kapor’s alignment.

Rosedale is definitely more suited to the new role as Second Life has failed thus far to capitalize on their hype and advance their platform. The world is dated and has been unable to realize it’s own visionary goals. They’ve generated a decent amount of revenues but have not used the income to grow the platform in any truly compelling way. Their fundamental model - which is a grave failing point for many people eager to move their endeavors into 3D - assumes that people would rather do everything in an immersive world. But the simple fact is that chat, business meetings, online learning, and ecommerce are all far more functional in the flat 2d web. Even advertising loses it’s appeal when your virtual world only supports 100 or so avatars in any one space at a time.

For SL to succeed I believe they need to do the following:

1) Completely re-engineer the scenegraph to catch up with the immersion and realism of modern gaming platforms
2) Hire content developers whose sole task is to create a rich, detailed and compelling world.
3) Rewrite the entire UI, highlighting basic navigation, rich user profiles, and social affordances
4) Focus on user affordances. An avatar should essentially be a living MySpace/Facebook/LinkedIn object.
5) Create engaging narratives that users can easily and unexpectedly slip into. Imagine ARG’s being played out in SL.
6) Break the walls of the Second Life by wiring it up to the First. Avatars should be able to easily send and respond to sms and email. If I buy a new jacket at G-Star, I should also get a virtual copy for my avatar. Cross-channel communication and cross-promotional opportunities.
7) Scale down the virtual economy. The WoW economy is an emergent property of life in the Warcraft world. It should be the same for SL, not the primary business model.

The most compelling possibilities of immersive worlds are socialization, narrative, and realism, not trade and property ownership. Linden has sacrificed the former for the latter, in my opinion.

Of course, the obvious move will be for Google to buy SL and port it into Google Earth. This may be exactly what the Linden investors are hoping for by bringing in a new CEO. Or more likely, they will move further down the road of monetization through in-world advertising.

[Update] One of the primary 3rd party developers for SL, Electric Sheep, has laid off 22 of it’s SL content creators. Blood in the water?



Parting Notes on ETech

This was a great conference and the most consistent collection of speakers and topics I’ve ever experienced. Very fun and inspiring. Lots of hip 30-somethings trying to dream up tomorrow and make it real. It was a a very balanced, yet cutting-edge talk aimed at an eager (and surprisingly mixed-gender)crowd. I noticed that most folks were using Mac laptops - this part of the edge seems to prefer Apple - and it was fascinating to watch many who were blogging the talks while pulling up references dropped by the speakers, tweeting out to Twitter, and snapping/downloading/posting photos in real-time. As speakers dropped references I was pulling them up on my laptop and dropping links into my blog notes.

In the lobby a team was showing off a data viz video mapping real-time communications connecting NYC to the rest of the world. Andrea noticed that a surprising number were with an Italian city called Perugia. Maybe next year they could map the live feed of all web traffic from ETech. Imagine the bitstreams rising off such a gathering of digiterati.

Maybe it was just the Sudafed coursing through our virus-ridden veins (thank you Portland) but ETech was a total intellectual turn-on, from ambient objects, Asian mobile media, green policy and sustainability, hardware hacking & drone building, Austrian post-Situationists, neuroengineering, and the digital salvation of Democracy itself.

I hope I can go back next year!



Futuretainment: The Asian Media Revolution (Mike Walsh) - ETech08
Wednesday March 05th 2008, 12:49 pm
Filed under: cool tech, ghost in the machine, mobile nets, virtual life

Components of Asian Media Revolution: Futuretainment

Fun
Internet in china is predominantly about entertainment - onine music & film. Email is roughly 50%, unlike in US.
94& positive about entertainment as primary internet experience.
Email is moving to IM in Asia. Chat, peer-to-peer, and games. Not email and business.
TV in China sucks (obv). Marketers are having to use web content channels for advertising.

Mobility
Mobility is a lifestyle, not just a device. More mobiles than internet pc’s. More people access internet through mobiles than through pc’s.
Digital TV is standard in Korea, China, Japan. TV is viewed on mobiles. Integrated with GPS.
Half top-selling fiction in Japan last year was published/written on mobile.

“We are who we pretend to be”.
QQ IM has over 240 million users. Users have 6-digit numeric ID, not names.
Mixi (invitation-only social net) priveledges real identity. Mobagetown is social net that forbids real identity.
Highly constructed virtual identities and relationships. People act out parallel roles and existences.

Togetherness
Very common across Asian media consumption.
Too many friends in social nets. Cyworld - Korean social net. “Ilchon”: internet friend (Korean).
Asia has a strong formality of social structure. Where do you fit? Where you fit determines how much access you have into someone’s life.
Strong networks can turn small blog posts into national news. Ex. Starbucks in Forbidden City; Nailhouse campaign.
Changes the balance of power. 72 million blogs in China with 36% active. Many female. 1 in 4 users in China have a blog and publish regularly.
Entertainment, upload/display of pictures. Powerful platform to share content.
Group buying: 100’s hit a store and demand discoutns on a particular item.
Continual overlap of high-tech & low-tech. Ex: skyscraper construction using bamboo struts instead of scaffolding.
Hi-tech is treated in a very common way.
Thailand urban park: internet cafe on steroids. Screens everywhere.
India has explosive growth in mobile phones. Internet is a sleeping giant.

Virtual
Virtual economy boom in China. QQ coins are a virtual currency. Chinese bank has issued warning out of fear that QQ coins may destabilize national currency. Entire parallel trade in virtual items. Virtual economies cross-over and directly impact real economies.
Mobagetown: buy a real Coke, scan QR code, and get a virtual Coke in Mobage game world.

Status
Mobile devices can show status. Online status is very important. Naver is most popular Korean search engine, has built huge database of people answering questions. Driver is the status that comes from answering questions.

Location
Sony Advanced R&D Facility: device that tracks your location, notices deviations in your path and flags content generated on that day as special.
Popular mobile sites are often giving directions and info.

Complexity
Media density is much greater than in the West. Eye tracking of Asian users is much greater and more dense.

Fame
Chinese netstars get huge sponsorship deals. Bloggers, virtual characters, web stars find huge fame. Democratizing. Edison Chen took photos of all his naked starlet friends. His laptop went in for repair and found the photos. Hong Kong police cracked down and started arresting people. Mass protests against censorship ensued. Chinese want thyeir content.

Now
Entertainment product consumption in Asia is all about instant gratification. Tudou.com is streaming more minutes of content than YouTube. Hosting copywritten content whose distribution is limited by major providers. Again, democratizing content for instant production & engagement.

Audience networks: the connectivity of audiences, not broadcast networks. The future of entertainment.
Taiwan Tv show, Blackie/Woo. How long you stay on the show is determined by how much traffic your web/sms receives.

How many Asian models of use are being transplanted to the West? Quite a bit. Much western content appears to be lifted from Asian sites.

Middle age & older consumers? Common in Japan and India, more of a youth phenomenon in China.

[Ed note: It’s fascinating to see the expansion of the self across social nets. Virtual identities allow multiple selves and fabrication of imagined/idealized identities. The flip-side is a fragmentation of the self or a denigration of the meat self.]



Heading to San Diego for ETech2008

Hacking brains & iPhones, building DIY aerial drones, ambient data streaming, data viz and crowd movements, ARGs, Vegas, and the Self awakened to it’s own tech. Oh baby!

With the help of my special lady friend (who got work to sport for the hotel, pass, and air) and the help of my employer (I’m doing some booth shifts on the floor in exchange for a pass - I get to rep Adobe AIR), I’m leaving tomorrow morning for sunny San Diego and a week at the O’Reilly Emerging Technology Conference! I’m psyched. I’ve wanted to go for the last few years but couldn’t afford it. All this time, I should have just told my corporate overlords they needed to send me on the company ticket!

I’ll be sending photos to the urbeingrecorded portal via tumblr, and I’ll likely post some keen bits here. Otherwise I’ll be fast hacking my iPhone to control a robotic crowd-sourcing drone I will use to track the culinary habits of tech luminaries and international political dissidents whose footpaths I’ll be datastreaming to various dynamic art installations and ambient devices.

From their site:

How does technology help you perceive things that you never noticed before? How does it help you be found, or draw attention to issues, objects, ideas, and projects that are important, no matter their size or location?

At the 2008 version of ETech, the O’Reilly Emerging Technology Conference, we’ll take a wide-eyed look at the brand new tech that’s tweaking how we are seen as individuals, how we choose to channel and divert our energy and attention, and what influences our perspective on the world around us:

Body Hacking. Genomics Hacking. Brain Hacking. Sex Hacking. Food Hacking. iPhone Hacking.
DIY Aerial Drones. DIY Talking Things. DIY Spectrum. DIY Apocalypse Survival.
Emerging Tech of India, Cuba, and Africa. International Political Dissidents.
Visualize Data and Crowds. Ambient Data Streaming.
Good Policy. Energy Policy. Defense Policy. Genetic Policy. Corruption.
Alternate Reality Games. Emotions of Games. Sensor Games.

ETech 2008 will cover all of these topics and more. We put on stage the speakers and the ideas that help our attendees prepare for and create the future, whatever it might be. Great speakers are going to pull us forward with them to see what technology can do… and sometimes shouldn’t do. From robotics and gaming to defense and geolocation, we’ll explore promising technologies that are just that–still promises–and renew our sense of wonder at the way technology is influencing and altering our everyday lives.

w00t!



Second Life a Bastion of Terror
Friday February 08th 2008, 5:02 pm
Filed under: ghost in the machine, virtual life

The Washington Post notes that Feds are concerned that Second Life is a hotbed of terror. Or at least, that virtual worlds present “novel ways for terrorists and criminals to move money, organize and conduct corporate expionage”.

Intelligence officials… say they’re convinced that the qualities that many computer users find so attractive about virtual worlds — including anonymity, global access and the expanded ability to make financial transfers outside normal channels — have turned them into seedbeds for transnational threats.

So don’t be surprised if that hot leather-clad fembot with fairy wings isn’t just a 46 yr old fat guy in his mom’s basement. He may also be a fed!

Virtual worlds could also become an actual battlefield. The intelligence community has begun contemplating how to use Second Life and other such communities as platforms for cyber weapons that could be used against terrorists or enemies, intelligence officials said. One analyst suggested beginning tests with so-called teams of cyber warfare experts.

Of course, unlike in the real world, everything you do in the virtual world leaves a trail behind. Consider Second Life:

Officials from Linden Lab have initiated meetings with people in the intelligence community about virtual worlds. They try to stress that systems to monitor avatar activity and identify risky behavior are built into the technology, according to Ken Dreifach, Linden’s deputy general counsel.

Dreifach said that all financial transactions are reviewed electronically, and some are reviewed by people. For investigators, there also are also plenty of trails that avatars and users leave behind.

“There are a real range and depth of electronic footprints,” Dreifach said. “We don’t disclose those fraud tools.”



Second Skin Trailer for Doc on Virtual Worlds
Tuesday February 05th 2008, 6:47 pm
Filed under: ghost in the machine, virtual life

Embedded below is a trailer for a new documentary about life in virtual worlds called Second Skin. I was especially impacted by the concept of digital selves falling in love through virtual interactions. I’m fascinated by the parrallel worlds in which our selves bloom and grow without the bounds of meatspace. Increasingly, self identity is expanding out across the virtual data spaces we move through. Who I am includes the footprint I leave in blogs and forums, the profiles I establish and maintain in social communities, and the characters I might inhabit in virtual worlds. All of these somehow sum to make “me” more than just the body I inhabit.



androids dreaming of electric dino’s
Thursday December 06th 2007, 1:18 pm
Filed under: ghost in the machine, robot wars

I saw this post on Boing Boing today wherein Mark Fraunfelder talks about his unexpected emotional empathy for the Pleo robotic dinosaur that his two daughters have fallen in love with. What strikes me is how we humans naturally want to imbue life and feeling into the things around us. Mark and his family know the Pleo is a robot and yet it’s behavior is real enough that they instinctively come to regard it as having feelings. It makes me suspect that the animistic quality of a thing is a very real property that is not simply a quality of the thing itself, but is an emergent state between the thing and it’s witness. In other words, the Pleo becomes real by it’s interactions with sensitive humans.

We want those quality interactions with our world so we give life to the things around us. Hence, the Turing Test which postulates that any AI that can be mistaken for a real human in a natural-language conversation is, effectively, as intelligent as a human. So the validity of a thing’s intelligence or sensitivity to it’s world is based in part on the human observing and interacting with it. Furthermore, I would suggest that it’s irrelevant to discuss whether or not animism is real. It’s as real as the real effects it has on the behavior of those who witness it as such.

I’m impressed with the robot’s behavior. It snuggles when you hold it. It falls asleep when you cradle it. It gets frisky when you scratch it under the chin. It’s much more lifelike than Sony’s discontinued Aibo.

So when I watched this video of a couple of guys from Dvice torturing the Pleo and making it whimper pathetically, I felt uncomfortable, even though I knew it was absolutely ridiculous to feel that way.

My wife didn’t want to watch the video. She said that even though the Pleo was incapable of feeling anything, watching the video is “bad for your psyche,” and that the people who hit the Pleo were damaging their pscyhes, too.



tomorrow is here
Tuesday November 27th 2007, 9:10 pm
Filed under: cool tech, creations, ghost in the machine, mobile nets, smart objects

Smashing Magazine has a brief but nice round-up of items under the title User Experience of the Future. They list several technologies under development - some of which I’ve blogged about on a few occasions, like multi-touch and the Reactable - all of which taken together certainly paint an intriguing near-future. Off the radar are the skunk works, undiscovered breakthroughs, and emergent interactions between devices and their interface with user communities that will push the ever extruding scifi narrative further into weirdness and fancifulness. Crowley considered the new age as being represented by the spiritization of matter, and I think we’re seeing that on greater and greater scales as the lines between human and machine, imagination and reality, continue to blur into strange new forms. As Clarke wrote, that which is sufficiently technologically advanced is indistinguishable from magic.



Ewige Blumenkraft und ewige Schlangenkraft
Monday November 26th 2007, 12:41 am
Filed under: ape dynamics, ghost in the machine, slag



self & avatar
Wednesday October 17th 2007, 9:54 pm
Filed under: cool tech, ghost in the machine, robot wars

In Japan, researchers wire thoughts to Second Life avatar movement:

A research team led by professor Jun’ichi Ushiba of the Keio University Biomedical Engineering Laboratory has developed a brain-controlled interface (BCI) system that lets the user walk an avatar through the streets of Second Life while relying solely on the power of thought. To control the avatar on screen, the user simply thinks about moving various body parts — the avatar walks forward when the user thinks about moving his/her own feet, and it turns right and left when the user imagines moving his/her right and left arms.

[at Pink Tentacle]



tokyo return
Tuesday October 16th 2007, 11:58 am
Filed under: creations, ghost in the machine, robot wars

New pics.

We’ve made it back and gotten through the 5 brutal days of jet lag, thanks in part to a two-day Lord of the Rings marathon caved out at home on the couch (and I mean caved out - we hung sheets over the windows to shield the LCD screen from the sunlight).

Our final week in Tokyo was wondrous and frenetic, flying by far too quickly to see and do everything we wished but quickly enough to satisfy our deepening pangs of homesickness. Again we padded mile after mile through streets and alleyways hunting down treasures of food and gift, experience and insight. The days were both long and short, filled both with the excitement of new discoveries and the mounting tedium of now old inconveniences (the language barrier!). The past two weeks of travel were beginning to catch up with us, translating restless nights into long sleepy mornings, exhaustion cast aside and mortgaged until we were home again.

On our return to Tokyo we stayed the first 3 nights at the Park Hotel in Shiodome, to the east along the bay just across from Odaiba. We shot out on foot and explored the ritzy, euro, too-rich-for-my-blood glam and glitz of Ginza. Gucci, Cartier, Salvator Ferragamo, Burberry, and US$2500 cats filled the multi-story department stores heaved up on some of the most expensive real estate this side of Olympus Mons.

We sought the evening madness of Akihabara, bright and buzzing with relentless neon, hawkers and barkers of the latest electronic wizardry, trance techno blasting out from packed pachinko parlors, and the ubiquitous gaze of wide-eyed manga and anime stars staring out from billboards, posters, and almost every other surface not otherwise in use by shining adverts. Buildings are tall and tightly packed side-by-side with long lit signs running up their outer walls indicating, floor-by-floor, the shops and clubs and bars available within. They’re like American strip malls tipped on end and stuffed into buildings covering entire city blocks for maximum efficiency. We found ourselves winding up floor after floor of brightly lit and densely packed shops, each level presenting some new and possibly haunting surprise, hopelessly sent further and higher up into the seedy den of Otaku nerdery by seemingly exit-less escalators, only finally finding hope on the top floor in some tucked away elevator built for two, to be chucked back out onto the wet flashing street below.

Caught up in the excitement we hopped the Yamanote train line back around the circle to Shinjuku - a station vastly labyrinthine and subterranean beneath the city center, resonant and thick with the passage of over 2 million commuters each day. Eventually we made our way out onto the night street and found we’d taken an exit far away from our intent, with dark looming government buildings rising up around us like docked and slumbering spacecraft waiting for the dawn to meet their launch towards the next great frontier. After securing necessary sustenance we walked a few blocks towards Shinjuku Dori guided by map but met only by a wide and tall wall of closed department stores. The view beyond was obscured and the court around us quiet. I knew this wasn’t the Shinjuku we sought. On Andera’s urging we turned down a side alley towards the high reflection of a great flashing light that brought us out to the boulevard of Shinjuku Dori. It was a moment later that my mind slipped its reigns and basically refused to accept what my eyes saw.

Past the rumbling Yamanote overpass and down the street, 10 to 15 stories tall and stretching out beyond the receding parallax of my perspective, an inconceivable canyon of light like 100 Las Vegas strips scooped up and painted along the walls of Manhatten, buzzing and flashing with inexhaustible neon, splashed with inconceivably humongous LCD screens dancing with the latest video of this or that idoru star, strobes of 5-story tall electric signs blazing out corporate logos to the world and beyond, still-life waterfalls of glowing kanji and signage lining the sides of every building surface, down to the ground and the thousands and thousands of bustling japanese swimming past in black business suits and evening dress. The crackle and buzz that filled my ears was either the fission of Tokyo’s nuclear reactors straining to power it all, or the failure of my own nervous system to rewire the multitudinous neurons necessary to adequately parse the massive download of my experience. I smelled smoke or perhaps ozone as the Yamanote line pounded out its steady rhythm on the steel overpass above us. This was the Shinjuku crossing, next to the busiest train station on the planet, in the heart of the largest city so far heaped up by humanity’s will.

And while the main street of Shinjuku Dori was mind-boggling, each and every side street and alleyway reiterated the same light blasted theme running along every single building facade like a snapshot of the Matrix in full technicolor. So many shops and stores and bars and clubs for so many people. Stumbling through it all agape I couldn’t imagine what it was like to be a local - to be so totally accustomed to it all that the kaleidoscope receded into the background of awareness, as if one could walk these streets and sift through it to find the smallest details. As if it could all just be simply tuned out like shutting the blinds against the sun. We were there 20 minutes and had to flee back to the peace and serenity and simple manageability of our hotel.

Shinjuku stayed with me the rest of the week and still continues to reach up from the depths of my mind and demand some structure of meaning. In our final days we visited the great Meiji Shrine; toured the endless back streets of Harajuku and Aoyama; took a tour of Tokyo bay on the most futuristic and cool boat I’ve ever seen with ovoid curves and windows giving way to a neon lit dancefloor accented with excellent drinks and table service. We sipped martinis under the lights of the future city Odaiba and then went to the top viewing deck of the Tokyo Tower, some 300 meters up, again overwhelmed at the sheer size of the metropolis rolling off in every direction below us, it’s lights hung like stars in a galaxy far larger than is humanly observable.

If the strangeness and scale of it all was at times overwhelming, the simple joys of good food grounded us out. The Westin buffet was fit for a roman emperor. Tonkatsu (fried breaded pork) at Meisan demanded a return trip to savor more of its succulence. Afternoon snack at a fruit boutique on Omote Sando ($100 cantaloupes!) was beautiful and refreshing with an entertaining view of the Harajuku kids swarming past. Windowside tempura with kobe beef on the 39th floor of the Ebisu Palace building, floating high in the Tokyo night. Late night cake set of divine origin with table-mixed martinis at the Park Hotel in Shiodome. And oh if I’d had one more chance to eat at that amazing little ramen place on the street behind Meguro station…

And so finally we bid Tokyo and Japan a fond sayonara, glad to be heading home but certain to return again and enjoy its hospitality. We didn’t see enough robots, didn’t have drinks at the Park Hyatt ala Lost in Translation, missed the best club gigs at Womb and Air, and never had that night sipping Absinthe and stumbling around deeper into Shinjuku. Yet, we both learned so much about Japan and much more about ourselves and our place in this large and often foreign-seeming world. So many differences concealing a far greater amount of sameness. Even the most foreign realms of the Earth are still gathered around the hearts of its people. And some places that may have seemed so very distant suddenly can seem as close as home.

Previous photo libraries:
Tokyo 1
Kyoto & Shimoda
Tokyo Street Design