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	<title>URBEINGRECORDED &#187; augmented</title>
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		<title>Top Post Round-Up: OWS, Ubicomp, Hyperconnectivity, &amp; Transhumanity</title>
		<link>http://www.urbeingrecorded.com/news/2011/12/02/top-post-round-up-ows-ubicomp-hyperconnectivity-tranhumanity/</link>
		<comments>http://www.urbeingrecorded.com/news/2011/12/02/top-post-round-up-ows-ubicomp-hyperconnectivity-tranhumanity/#comments</comments>
		<pubDate>Fri, 02 Dec 2011 20:55:00 +0000</pubDate>
		<dc:creator>chris arkenberg</dc:creator>
				<category><![CDATA[ape dynamics]]></category>
		<category><![CDATA[augmented]]></category>
		<category><![CDATA[energy]]></category>
		<category><![CDATA[fundaments]]></category>
		<category><![CDATA[futures]]></category>
		<category><![CDATA[geopol]]></category>
		<category><![CDATA[ghost in the machine]]></category>
		<category><![CDATA[mobile nets]]></category>
		<category><![CDATA[neotropes]]></category>
		<category><![CDATA[patterns]]></category>
		<category><![CDATA[slag]]></category>
		<category><![CDATA[social]]></category>
		<category><![CDATA[sustainability]]></category>
		<category><![CDATA[systems]]></category>
		<category><![CDATA[virtual life]]></category>

		<guid isPermaLink="false">http://www.urbeingrecorded.com/news/?p=1660</guid>
		<description><![CDATA[I&#8217;ve just returned from a very interesting workshop in Washington, D.C. about fast-moving change, asymmetric threats to security, and finding signals within the wall of noise thrown up by big data. These are tremendous challenges to governance, policy makers, and the intelligence community. I&#8217;ll have more to say on these topics in later posts but [...]]]></description>
			<content:encoded><![CDATA[<p><a href="http://www.urbeingrecorded.com/news/wp-content/uploads/2011/12/tokyotunnel.jpg"><img src="http://www.urbeingrecorded.com/news/wp-content/uploads/2011/12/tokyotunnel-300x200.jpg" alt="" title="tokyotunnel" width="550" class="alignnone size-medium wp-image-1666" /></a></p>
<p>I&#8217;ve just returned from a very interesting workshop in Washington, D.C. about fast-moving change, asymmetric threats to security, and finding signals within the wall of noise thrown up by big data. These are tremendous challenges to governance, policy makers, and the intelligence community. I&#8217;ll have more to say on these topics in later posts but for now, here&#8217;s a round-up of the most popular posts on URBEINGRECORDED in order of popularity:</p>
<p><a href="http://www.urbeingrecorded.com/news/2011/11/01/occupy-wall-street-new-models-of-social-engineering/">Occupy Wall Street &#8211; New Maps for Shifting Terrain</a> &#8211; On OWS, gaps in governance, empowered actors, and opportunities in the shifting sands&#8230;</p>
<p><a href="http://www.urbeingrecorded.com/news/2011/08/25/getting-to-know-your-ghost-in-the-machine/">Getting to Know Your Ghost in the Machine</a> &#8211; On the convergence of ubiquitous computation (ubicomp), augmented reality, and network identity&#8230;</p>
<p><a href="http://www.urbeingrecorded.com/news/2009/08/14/the-transhuman-gap/">The Transhuman Gap</a> &#8211; On the challenges facing the transhuman movement&#8230;</p>
<p><a href="http://www.urbeingrecorded.com/news/2010/02/03/the-realities-of-coal-in-the-second-industrial-revolution/">The Realities of Coal in the Second Industrial Revolution</a> &#8211; On the energy demand and resource availability for the developing world&#8230;</p>
<p><a href="http://www.urbeingrecorded.com/news/2011/02/20/meshnets-freedom-phones-and-the-peoples-internet/">Meshnets, Freedom Phones, and the People&#8217;s Revolution</a> &#8211; On the Arab Spring, hyperconnectivity, and ad hoc wireless networks&#8230;</p>
<p>And a few that I really like:</p>
<p><a href="http://www.urbeingrecorded.com/news/2010/08/25/back-casting-from-2043/">Back-casting from 2043</a> &#8211; On possible futures, design fictions, and discontinuity&#8230;</p>
<p><a href="http://www.urbeingrecorded.com/news/2011/03/02/on-human-networks-living-biosystems/">On Human Networks &#038; Living Biosystems</a> &#8211; On the natural patterns driving technology &#038; human systems&#8230;</p>
<p><a href="http://www.urbeingrecorded.com/news/2010/03/10/outliers-complexity/">Outliers &#038; Complexity</a> &#8211; On non-linearity, outliers, and the challenges of using the past to anticipate the future&#8230;</p>
<p>Thanks to all my readers for taking the time to think about my various rantings &#038; pre-occupations. As always, your time, your participation, and your sharing is greatly appreciated!</p>
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		<item>
		<title>Getting to Know Your Ghost in the Machine</title>
		<link>http://www.urbeingrecorded.com/news/2011/08/25/getting-to-know-your-ghost-in-the-machine/</link>
		<comments>http://www.urbeingrecorded.com/news/2011/08/25/getting-to-know-your-ghost-in-the-machine/#comments</comments>
		<pubDate>Fri, 26 Aug 2011 02:54:50 +0000</pubDate>
		<dc:creator>chris arkenberg</dc:creator>
				<category><![CDATA[ape dynamics]]></category>
		<category><![CDATA[augmented]]></category>
		<category><![CDATA[interface]]></category>
		<category><![CDATA[mobile nets]]></category>
		<category><![CDATA[smart objects]]></category>
		<category><![CDATA[social]]></category>
		<category><![CDATA[virtual life]]></category>
		<category><![CDATA[#AR]]></category>
		<category><![CDATA[augmentedreality]]></category>
		<category><![CDATA[ubicomp. social]]></category>
		<category><![CDATA[virtual]]></category>

		<guid isPermaLink="false">http://www.urbeingrecorded.com/news/?p=1538</guid>
		<description><![CDATA[I&#8217;ve been thinking about how identity passes through ubicomp environments and the types of experiences that could occur in such a relationship. We each carry a digital ID in our smartphone. This ID is a key that grants access to voice, data, location, acceleration, and other information both in the net and in our devices. [...]]]></description>
			<content:encoded><![CDATA[<p><a href="http://www.urbeingrecorded.com/news/wp-content/uploads/2011/08/The-Police-Ghost-in-the-Machine.jpg"><img src="http://www.urbeingrecorded.com/news/wp-content/uploads/2011/08/The-Police-Ghost-in-the-Machine.jpg" alt="" title="The-Police-Ghost-in-the-Machine" width="500" height="500" class="alignnone size-full wp-image-1541" /></a></p>
<p>I&#8217;ve been thinking about how identity passes through ubicomp environments and the types of experiences that could occur in such a relationship. We each carry a digital ID in our smartphone. This ID is a key that grants access to voice, data, location, acceleration, and other information both in the net and in our devices. These handshakes occur almost continuously in some form, the most common being the regular polling our mobiles make of our surroundings to determine if we&#8217;re in range of a cell tower. Not only do our mobiles contain our digital identification, they also hold rich profiles of our interests, our habits, our journeys, our transactions, and our networks. These elements are forming the core foundation upon which our experience of the networked world is constructed. </p>
<p>Smartphone manufacturers are integrating near-field communication (NFC) chips that enable our devices to manage transactions. At the check-out counter in the corner market (ok, more like Safeway) you wave your phone to make payment. Your mobile knows who you are, it has access to your checking account, and it makes the handshake on your behalf with the trusted vendor. Whether or not NFC becomes the de facto coretech underneath this mechanism, the usability is very sticky. All sorts of lock-and-key relationships like home &#038; vehicle entry, gym membership, library or lab entrance, and network access become a natural characteristic of your presence. Just as your face &#038; voice provision you with access to your parent&#8217;s home and induce birthday parties in your name, mobile identity confers digital membership and can initiate personalized experiences around you.</p>
<p>One of the light bulbs that really went off in my head was lit by <a href="http://www.google.com/url?sa=t&#038;source=web&#038;cd=9&#038;ved=0CF0Q9gkwCA&#038;url=https%3A%2F%2Fplus.google.com%2F106636875233395657783&#038;rct=j&#038;q=ben%20cerveny&#038;ei=h_xWTrTUHojTiAKr_o20CQ&#038;usg=AFQjCNEAgBSPGZISSq-1uHyKP48LYTYn9w&#038;cad=rja">Ben Cerveny</a>&#8216;s talk at <a href="http://augmentedrealityevent.com/category/are2011/">ARE2011</a>. In the course of discussing his data exploration instrument, <a href="http://www.google.com/url?sa=t&#038;source=web&#038;cd=4&#038;ved=0CDIQFjAD&#038;url=http%3A%2F%2Fbloom.io%2F&#038;rct=j&#038;q=ben%20cerveny&#038;ei=h_xWTrTUHojTiAKr_o20CQ&#038;usg=AFQjCNGCKT3cZ8ORk2rERY1qCuX7cPYCZg&#038;cad=rja">Bloom</a>, Ben illustrated an example of this type of personal digital provisioning by considering the modern, networked home entertainment system. Imagine you have a dinner party and as your friends arrive their mobiles make the handshake with the local network. The system queries their devices for music likes, recent social network sentiment, and checks their calendars to see how hurried they may be (if the data is shared). It then constructs a playlist on-the-fly that&#8217;s tailored to fit the mood. If they like, they can engage the system from their mobiles by sharing media and driving the mood. It&#8217;s a simple example that illustrates how we&#8217;re sharing a lot more information about ourselves with the computational networks in which we swim, and how those networks can become more aware of us and tailor experiences to fit the context.  </p>
<p>Greg Tran has a really great concept video that explores these ideas of local networks and provisioned experiences by looking at augmented reality as a mediating layer. Here&#8217;s the video:</p>
<p><iframe src="http://player.vimeo.com/video/26047677?portrait=0&#038;color=ffffff" width="500" height="281" frameborder="0"></iframe>
<p><a href="http://vimeo.com/26047677">Mediating Mediums &#8211; The Digital 3d  [Short Version]</a> from <a href="http://vimeo.com/gregtran">Greg Tran</a> on <a href="http://vimeo.com">Vimeo</a>.</p>
<p>Tran postulates a near-future where some form of native augmented reality is ubiquitous, then considers the kinds of experiences that might be possible. He explores how local networks could push such experiences out to provisioned individuals based on profile &#038; location. For example, as you enter a building it reads your digital ID and passes an access profile to your device. This local profile invokes experiences as you pass through different areas of the structure. Perhaps virtual walls are rendered to offer smaller meeting rooms within a larger space. Planar blinds covered in motion graphics rise up to obscure areas or to convey pertinent information. Real walls are rendered transparent to reveal HVAC systems (for ID:HVACRepair), or network lines (ID:CablingContractor), or the floor below you (ID:Bankrobber). The concept video is slick &#038; compelling and suggests a sort of techno-magic that feels only just beyond our fingertips. </p>
<p>The concept work of <a href="http://keiichimatsuda.com/">Keiichi Matsuda</a> serves to illustrate the inevitable tensions likely to rise in such a data-saturated and dynamic media landscape. He explores the somewhat-uneasy co-mingling of our traditional needs &#038; expectations as humans with the growing presence of push media bombarding our every waking moment. There is a suggestion that perhaps traditions will eventually fall as the older generations withdraw from influence. The new young are better fit to parse &#038; move amongst what we might consider a slightly-terrifying visual information overload. It is said that Descartes considered the pineal gland as the reducing valve of the Soul, keeping us from seeing the whole of Creation so we can focus on the more pressing biosurvival tasks at hand. Keiichi&#8217;s work, particularly Domestic Robocop, imparts the sense that we&#8217;re steadily opening that valve back up.</p>
<p><iframe src="http://player.vimeo.com/video/8569187?title=0&#038;byline=0&#038;portrait=0" width="500" height="281" frameborder="0"></iframe>
<p><a href="http://vimeo.com/8569187">Augmented (hyper)Reality: Domestic Robocop</a> from <a href="http://vimeo.com/chocobaby">Keiichi Matsuda</a> on <a href="http://vimeo.com">Vimeo</a>.</p>
<p>These examples are really just frameworks within which we can explore the relationship between digital identity and ubiquitous computing. More specifically, they show how we are deputizing our mobile device as legitimate cognitive prostheses and proxy selves. The social landscape is increasingly occupied by machines and so we need machine ambassadors to manage these relationships on our behalf. And as we move en masse into social networks we get closer to the machines and share more and more minutia about our lives. Social networks are incredibly fertile ground for getting to know complete strangers better than they even know themselves. Especially if you&#8217;re a data crawler crunching billions of analytics per cycle. Pretty quickly this becomes a surreal sort of digital intimacy that for most people never even registers. </p>
<p>This relationship will become more visceral as we hire a growing array of scripts &#038; cloud agents to do our bidding, initialized and left to run, watching and learning about us, and mediating our needs &#038; expectations to innumerable and often-invisible third-parties. There is a reasonably convincing argument that considers the Greek &#038; Roman pantheon to be the early psychological complexes of the awakening human mind. The young ego wasn&#8217;t quite able to recognize the emotions &#038; voices as being local and instead ascribed to them an external embodiment in the form of anthropomorphic deities. We seem to be at a similar junction where we&#8217;ve yet to fully internalize and integrate our digital pieces. But it&#8217;s our mobile devices that bring them closer and invite them to join us. </p>
<p>Rolling forward with personalized ubicomp we can see a possible world where cloud agents flit about enacting our will, communicating with us, transacting with other agents, invoking local experiences &#038; remote actions. We can imagine a more responsive and amorphous physical world that shifts to meet our needs, to persuade us, and to contain us. How does the individual understand itself when embedded in such a fluid &#038; personalized world? How does cognition and psychology change as it distributes and becomes more &#038; more disembodied? What are the powers of crowds as machine intelligences scan &#038; summate them, customizing group experiences to the common denominator? Will distributed intelligence relate to crowds better than individuals? We&#8217;re getting a bit scifi here, I know, but ranters gotta rant. </p>
<p>Suffice it to say that the near-future will really get interesting once digital identity is fully integrated as the core component of the ubicomp landscape. The current effort to move payments into the mobile phone is a major step in this direction (and should serve as a hint when looking at the present identity challenges &#038; goals of Facebook, Twitter, and especially Google Plus). Your social networking is painting a rich profile about who you are. Your credit card is arguably a stronger &#038; more universal ID than your driver&#8217;s license or passport. And though we may resist sharing so much of ourselves in such a broad way, it won&#8217;t matter. Our devices will identify us and our digital ghosts will betray us to their friends.</p>
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		<title>Short Guides for Augmented Reality</title>
		<link>http://www.urbeingrecorded.com/news/2011/06/04/1464/</link>
		<comments>http://www.urbeingrecorded.com/news/2011/06/04/1464/#comments</comments>
		<pubDate>Sun, 05 Jun 2011 07:11:46 +0000</pubDate>
		<dc:creator>chris arkenberg</dc:creator>
				<category><![CDATA[augmented]]></category>
		<category><![CDATA[tech analysis]]></category>
		<category><![CDATA[#AR]]></category>
		<category><![CDATA[future]]></category>
		<category><![CDATA[tech]]></category>

		<guid isPermaLink="false">http://www.urbeingrecorded.com/news/?p=1464</guid>
		<description><![CDATA[A couple breakouts from my Signals, Challenges, &#038; Horizon&#8217;s for Hand&#8217;s Free AR slidedeck&#8230; Challenges Aesthetics Technical &#8211; power, weight, capture, integration Interface &#8211; eye-tracking, gestural, selection, execution, filtering input &#038; display Interaction &#8211; context awareness, algorithms, provisioning Perception &#8211; occlusion, distraction, depth cues, eyestrain Legal &#038; Ethical Privacy Identity Surveillance Security Safety Fragmented Realities [...]]]></description>
			<content:encoded><![CDATA[<p>A couple breakouts from my <a href="http://www.urbeingrecorded.com/news/2011/05/27/signals-challenges-horizons-for-hand%E2%80%99s-free-augmented-reality-are2011/">Signals, Challenges, &#038; Horizon&#8217;s for Hand&#8217;s Free AR</a> slidedeck&#8230;</p>
<p><strong>Challenges</strong><img src="http://www.urbeingrecorded.com/news/wp-content/uploads/2011/06/317952-600x1364.jpg" alt="" title="317952-600x1364" height="500" class="alignright size-medium wp-image-1469"><br />
Aesthetics<br />
Technical &#8211; power, weight, capture, integration<br />
Interface &#8211; eye-tracking, gestural, selection, execution, filtering input &#038; display<br />
Interaction &#8211; context awareness, algorithms, provisioning<br />
Perception &#8211; occlusion, distraction, depth cues, eyestrain<br />
Legal &#038; Ethical<br />
Privacy<br />
Identity<br />
Surveillance<br />
Security<br />
Safety<br />
Fragmented Realities</p>
<p><strong>Future Horizons</strong><br />
Personal algorithms<br />
Dynamic user interface<br />
Provisioned experience<br />
Cloud agents<br />
Brain-computer interface<br />
Bio-nanotechnology<br />
Fully native augmented reality?</p>
<p>.</p>
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		<title>Signals, Challenges, &amp; Horizons for Hand’s-Free Augmented Reality &#8211; ARE2011</title>
		<link>http://www.urbeingrecorded.com/news/2011/05/27/signals-challenges-horizons-for-hand%e2%80%99s-free-augmented-reality-are2011/</link>
		<comments>http://www.urbeingrecorded.com/news/2011/05/27/signals-challenges-horizons-for-hand%e2%80%99s-free-augmented-reality-are2011/#comments</comments>
		<pubDate>Fri, 27 May 2011 18:53:45 +0000</pubDate>
		<dc:creator>chris arkenberg</dc:creator>
				<category><![CDATA[augmented]]></category>
		<category><![CDATA[cool tech]]></category>
		<category><![CDATA[futures]]></category>
		<category><![CDATA[interface]]></category>
		<category><![CDATA[neotropes]]></category>
		<category><![CDATA[tech analysis]]></category>

		<guid isPermaLink="false">http://www.urbeingrecorded.com/news/?p=1461</guid>
		<description><![CDATA[Here&#8217;s the slidedeck from my recent talk at Augmented Reality Event 2011. I hope to post a general overview of the event soon, including some of the key trends that stood out for me in the space. Signals, Challenges, &#38; Horizons for Hand’s-Free Augmented Reality View more presentations from Chris Twentythree]]></description>
			<content:encoded><![CDATA[<p>Here&#8217;s the slidedeck from my recent talk at Augmented Reality Event 2011. I hope to post a general overview of the event soon, including some of the key trends that stood out for me in the space. </p>
<div style="width:425px" id="__ss_8105805"> <strong style="display:block;margin:12px 0 4px"><a href="http://www.slideshare.net/ChrisTwentythree/signals-challenges-horizons-for-handsfree-augmented-reality" title="Signals, Challenges, &amp; Horizons for Hand’s-Free Augmented Reality">Signals, Challenges, &amp; Horizons for Hand’s-Free Augmented Reality</a></strong> <iframe src="http://www.slideshare.net/slideshow/embed_code/8105805" width="425" height="355" frameborder="0" marginwidth="0" marginheight="0" scrolling="no"></iframe>
<div style="padding:5px 0 12px"> View more <a href="http://www.slideshare.net/">presentations</a> from <a href="http://www.slideshare.net/ChrisTwentythree">Chris Twentythree</a> </div>
</p></div>
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		<slash:comments>0</slash:comments>
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		<title>My IFTF Tech Horizons Perspective on Neuroprogramming</title>
		<link>http://www.urbeingrecorded.com/news/2011/02/01/my-iftf-tech-horizons-perspective-on-neuroprogramming/</link>
		<comments>http://www.urbeingrecorded.com/news/2011/02/01/my-iftf-tech-horizons-perspective-on-neuroprogramming/#comments</comments>
		<pubDate>Tue, 01 Feb 2011 18:23:41 +0000</pubDate>
		<dc:creator>chris arkenberg</dc:creator>
				<category><![CDATA[augmented]]></category>
		<category><![CDATA[futures]]></category>
		<category><![CDATA[ghost in the machine]]></category>
		<category><![CDATA[BCI]]></category>
		<category><![CDATA[bmi]]></category>
		<category><![CDATA[computation]]></category>
		<category><![CDATA[iftf]]></category>
		<category><![CDATA[neuro]]></category>
		<category><![CDATA[programming]]></category>

		<guid isPermaLink="false">http://www.urbeingrecorded.com/news/?p=1369</guid>
		<description><![CDATA[IFTF has published the 2010 research for their Technology Horizons program &#8211; When Everything is Programmable: Life in a Computational Age. This arc explored how the computational metaphor is permeating almost every aspect of our lives. I contributed the perspective on Neuroprogramming [PDF], looking at the ways technology &#038; computation is directly interfacing with our [...]]]></description>
			<content:encoded><![CDATA[<p><img alt="" src="http://www.iftf.org/system/files/imagecache/130square/TH_for-web.gif" title="EisP" class="alignleft" width="130" height="130" /><a href="http://iftf.org">IFTF</a> has published the 2010 research for their Technology Horizons program &#8211; <a href="http://www.iftf.org/WEisP">When Everything is Programmable: Life in a Computational Age</a>. This arc explored how the computational metaphor is permeating almost every aspect of our lives. I contributed the perspective on <a href="http://www.iftf.org/system/files/deliverable/SR1265EisP_NeuroProgramming_rdr_sm.pdf">Neuroprogramming [PDF]</a>, looking at the ways technology &#038; computation is directly interfacing with our brains &#038; minds.</p>
<p>From the overview for the Neuroprogramming perspective: </p>
<blockquote><p>Advances in neuroscience, genetic engineering, imaging, and nanotechnology are converging with ubiquitous computing to give us the ability to exert greater and greater control over the functioning of our brain, leading us toward a future in which we can program our minds. these technologies are increasing our ability to modify behavior, treat disorders, interface with machines, integrate intelligent neuroprosthetics, design more capable artificial intelligence, and illuminate the mysteries of consciousness. With new technologies for modulating and controlling the mind, this feedback loop in our co-evolution with technology is getting tighter and faster, rapidly changing who and what we are. </p></blockquote>
<p>I also contributed to the <a href="http://www.iftf.org/system/files/deliverable/SR1265EisP_CombinatorialManu_rdr_sm.pdf">Combinatorial Manufacturing</a> perspective with <a href="http://twitter.com/dunagan23">Jake Dunagan</a>. This perspective explores advances in nano-assembly &#038; programmable matter. From the overview: </p>
<blockquote><p>humans have always been makers, but the way humans manufacture is undergoing a radical transformation. tools for computational programming are converging with material science and synthetic biology to give us the ability to actually program matter—that is, to design matter that can change its physical properties based on user input or autonomous sensing. nanotechnology is allowing us to manipulate the atomic world with greater precision toward the construction of molecular assemblers. Researchers are designing “claytronics”: intelligent robots that will self-assemble, reconfigure, and respond to programmatic commands. And synthetic biologists are creating artificial organic machines to perform functions not seen in nature.</p></blockquote>
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		<title>Augmented Reality Development Camp 2010 &#8211; Dec. 4th GAFFTA</title>
		<link>http://www.urbeingrecorded.com/news/2010/11/10/augmented-reality-development-camp-2010-dec-4th-gaffta/</link>
		<comments>http://www.urbeingrecorded.com/news/2010/11/10/augmented-reality-development-camp-2010-dec-4th-gaffta/#comments</comments>
		<pubDate>Wed, 10 Nov 2010 21:46:07 +0000</pubDate>
		<dc:creator>chris arkenberg</dc:creator>
				<category><![CDATA[augmented]]></category>
		<category><![CDATA[cool tech]]></category>
		<category><![CDATA[virtual life]]></category>

		<guid isPermaLink="false">http://www.urbeingrecorded.com/news/?p=1312</guid>
		<description><![CDATA[I&#8217;m excited to announce that the second annual Bay Area Augmented Reality Developer&#8217;s Camp will be held on Saturday, December 4th, 2010, at the Gray Area Foundation For The Arts in San Francisco! This will be a free, open format, all-day unconference looking at the many aspects of Augmented Reality. We welcome hackers, developers, designers, [...]]]></description>
			<content:encoded><![CDATA[<p><img src="http://urbeingrecorded.com/images/ARDC10Big.jpg" alt="ardc2010" /></p>
<p>I&#8217;m excited to announce that the second annual Bay Area Augmented Reality Developer&#8217;s Camp will be held on Saturday, December 4th, 2010, at the <a href="http://gaffta.org">Gray Area Foundation For The Arts</a> in San Francisco! This will be a free, open format, all-day unconference looking at the many aspects of Augmented Reality. We welcome hackers, developers, designers, product folks, biz devs, intellectuals, philosophers, tinkerers &#038; futurists &#8211; anyone interested in this fascinating and revolutionary new technology. </p>
<p>If you&#8217;re interested please take a moment to <a href="http://www.ardevcamp.org/wiki/index.php?title=ARDevCamp_Bay_Area">sign up at the AR Dev Camp wiki</a>. </p>
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		<title>Platforms for Growth and Points of Control for Augmented Reality</title>
		<link>http://www.urbeingrecorded.com/news/2010/10/27/platforms-for-growth-and-points-of-control-for-augmented-reality/</link>
		<comments>http://www.urbeingrecorded.com/news/2010/10/27/platforms-for-growth-and-points-of-control-for-augmented-reality/#comments</comments>
		<pubDate>Wed, 27 Oct 2010 17:27:29 +0000</pubDate>
		<dc:creator>chris arkenberg</dc:creator>
				<category><![CDATA[augmented]]></category>
		<category><![CDATA[futures]]></category>
		<category><![CDATA[tech analysis]]></category>

		<guid isPermaLink="false">http://www.urbeingrecorded.com/news/?p=1306</guid>
		<description><![CDATA[Tish Shute over at UgoTrade was kind enough to post a conversation we recently had about augmented reality, the Gartner Hype Cycle, and the O&#8217;Reilly Web 2.0 Points of Control map. Chris Arkenberg: There will be much more of a blended reality experience in the living room for sure, and with interactive billboards. Digital mirrors [...]]]></description>
			<content:encoded><![CDATA[<p><a href="http://twitter.com/#!/TishShute">Tish Shute</a> over at <a href="http://www.ugotrade.com/">UgoTrade</a> was kind enough to post <a href="http://www.ugotrade.com/2010/10/27/platforms-for-growth-and-points-of-control-for-augmented-reality-talking-with-chris-arkenberg/">a conversation we recently had about augmented reality</a>, the <a href="http://www.gartner.com/it/page.jsp?id=1447613">Gartner Hype Cycle</a>,  and the O&#8217;Reilly Web 2.0 <a href="http://map.web2summit.com/">Points of Control</a> map. </p>
<blockquote><p>Chris Arkenberg: There will be much more of a blended reality experience in the living room for sure, and with interactive billboards. Digital mirrors are another area. So I mean if we kind of extend AR to include just blended reality in general, you know, this is moving into our culture through a number of different points. As you mentioned, it will be in the living room, it will be in our department stores where you can preview different outfits in their mirror. We’re already seeing these giant interactive digital billboards in Times Square and other areas.</p>
<p>It’s funny. I mean for me, the sort of blended reality aside, the augmented reality, to me, is actually a very simple proposition in some respects. When I look at this map, augmented reality is just an interface layer to this map in my mind, just as it’s an interface layer to the cloud and it’s an interface layer to the instrumented world. It’s a way to get information out of our devices and onto the world.</p></blockquote>
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		<title>Is AR Ready for the Trough of Disillusionment?</title>
		<link>http://www.urbeingrecorded.com/news/2010/10/13/is-ar-ready-for-the-trough-of-disillusionment/</link>
		<comments>http://www.urbeingrecorded.com/news/2010/10/13/is-ar-ready-for-the-trough-of-disillusionment/#comments</comments>
		<pubDate>Thu, 14 Oct 2010 00:45:26 +0000</pubDate>
		<dc:creator>chris arkenberg</dc:creator>
				<category><![CDATA[augmented]]></category>
		<category><![CDATA[cool tech]]></category>
		<category><![CDATA[tech analysis]]></category>

		<guid isPermaLink="false">http://www.urbeingrecorded.com/news/?p=1286</guid>
		<description><![CDATA[Gartner, one of the most trusted market analysis firms in the technology industry, just released it&#8217;s 2010 Hype Cycle Special Report. According to their research, augmented reality has entered the Peak of Inflated Expectations and will begin it&#8217;s slide down into the Trough of Disillusionment within the next year. To get a more visceral sense [...]]]></description>
			<content:encoded><![CDATA[<p><img src="http://na1.www.gartner.com/hc/images/205757_0001.gif;pvb3e071d23e611712" alt="hype cycle 2010" width="550" /></p>
<p>Gartner, one of the most trusted market analysis firms in the technology industry, just released it&#8217;s <a href="http://www.gartner.com/it/page.jsp?id=1447613">2010 Hype Cycle Special Report</a>. According to their research, augmented reality has entered the Peak of Inflated Expectations and will begin it&#8217;s slide down into the Trough of Disillusionment within the next year. To get a more visceral sense of what this means we can see that, again according to Gartner, public virtual worlds are just now at the bottom of the Trough looking for innovations and revenues to claw their way up onto the Slope of Enlightenment, having plummeted with the meteoric rise-and-fall of Second Life. The correlations between the VR curve &#038; the AR curve are not lost on those of us who&#8217;ve been tracking both. </p>
<p>Looking at augmented reality it&#8217;s clear that much of the hype, especially here in the US, has been driven by the relentless need of marketers to grab eyes in a world of on-rushing novelty, coupled to the embryonic rush of a young developer community trying to prove it can be done. And to the credit of the developers they&#8217;ve indeed demonstrated the basic concept and shown that AR works and has a future but much implementation has entered the public marketplace as advertising gimmicks &#038; hokey markups constrained by the limits of this nascent technology. While truly valuable &#038; interesting work is happening in AR, particularly among university researchers, European factories, and the Dutch, the public mind only sees the gimmicks and the hype. As with virtual reality (now subtly re-branded as &#8220;virtual worlds&#8221; as if they&#8217;re embarrassed of those heady days of hope &#038; hype), augmented reality cannot possibly live up to all the expectations set for it in time to meet the immediate gratification needs of the marketplace. Evangelists, pundits, marketers, and advertisers all feed the hype cycle while the developers &#038; strategists keep their heads down toiling to plumb the foundations. </p>
<p>So if we accept that AR will necessarily pass through a PR &#038; financial &#8220;Dark Night of the Soul&#8221; before reaching enlightenment, what then are the present challenges to the technology? Perhaps the largest barrier is the hardware. Using a cell phone to interrogate your surroundings is clearly of great value but it remains unclear which use cases benefit from rendering the results on the camera stream. Efforts like the Yelp Monocle are fun at first but the novelty quickly becomes overwhelmed by the challenges of the heavy-handed &#038; occluding UI, the human interface (eg having to hold up your phone and &#8220;look&#8221; through it), and the need to have refined search, sort, and waypoint capabilities. Let&#8217;s not forget that the defining mythologies of AR &#8211; the sci-fi &#038; cyberpunk visions of our expected futures &#8211; show augmented markups drawn heads-up on cool eyewear, in the near-term, and dance off of nanobots directly bonded to the optic stream in the far-term. Hyperbolic perhaps, but a fully-realized augmented reality must be a seamless, minimally intrusive and personally informative overlay on the world. AR will climb The Slope of Enlightenment with the help of a successful heads-up eyewear device capable of attracting significant market adoption. This is a challenge that cannot be met by the AR industry but depends on a Great White Hope like iShades or whatever offering the Jobs juggernaut may extrude in the next 3-5 years.</p>
<p>Hardware aside (there are challenges with cloud latency, GPS accuracy, and battery life, among others), the augmented reality stack has a ways to go before we can get to the type of standardization necessary to draw serious development. The current environment is as expected for such a young domain: balkanized platforms vying to become the first standard and fragmented developers playing with young SDK&#8217;s or just building their own kits. There&#8217;s a lot of sandboxing and minimal coordination &#038; collaboration. This is one of the reasons public virtual worlds went into decline, in my opinion. When you&#8217;re dealing with reality &#8211; or it&#8217;s virtual approximation &#8211; walls tend to present a lot of general problems while offering only a few very select solutions. When architecting augmented reality platforms it should be paramount that the open internet is the core model. AR is simply a way to draw the net out on to the phenomenal world. As such it needs a common set of standards. For example the AR markup object is a fundamental component that will be used by all AR applications. How do you make it searchable, location-aware, federated, and share structured metadata? AR must work to enumerate the taxonomy of it&#8217;s architecture &#038; experience models in order to begin working towards best practices &#038; standards (some are already doing this such as <a href="http://www.openarml.org/wikitude4.html">the ARML standard</a> proposed by <a href="http://www.wikitude.org/team">Mobilizy</a>). This is the only way that experience &#038; interface will be broadly adopted and it&#8217;s the only way that a large enough development community will emerge to support the industry. </p>
<p>For augmented reality to make it through the Trough of Disillusionment it must formalize &#038; standardize the core components for the visual, blended web. To this end companies like <a href="http://www.layar.com/">Layar</a> and <a href="http://www.metaio.com/">Metaio</a> would be well-served by establishing strong partnerships and continue working with industry and civic bodies to understand exactly how AR can meet their needs. Likewise, working with the likes of IBM to build a visualization layer for the <a href="http://www.ibm.com/smarterplanet/us/en/">Smarter Planet</a>. The marketing money will dry up so it&#8217;s imperative that the young platform companies collaborate to coordinate the standards under the hood, freeing them up to differentiate by the unique experiences &#038; services they build on top. This may seem inevitable (or impossible, depending on your half-cup disposition) but look at virtual worlds &#8211; another technology that might be stronger if there were common standards &#038;  open movement across experiences. How Second Life, for example, has survived is by the soft &#038; hard science work of unaffiliated university &#038; corporate researchers trying to push the platform to be more than just a fancy chat experience. (Notably, the present heartbeat of Second Life does not appear to be the result of it&#8217;s management efforts.) AR would benefit by seeding this type of humanities and scientific work as much as possible, anchoring the technology in the very real needs of our world. To <a href="http://radar.oreilly.com/2009/01/work-on-stuff-that-matters-fir.html">work on stuff that matters</a>, to crib from Tim O&#8217;Reilly. </p>
<p>Gartner has generally been correct in it&#8217;s Hype Cycle prognostications. The timeframe is debatable, of course, but the report is instructional, provocative, and often impacts the degree of funding that moves into tech. Virtual worlds are a valuable model for augmented reality. The emergent AR players would do well to study both it&#8217;s decline into the Trough and it&#8217;s eventual, hopeful rise to enlightenment. The good news (and the freaky news) is that Gartner&#8217;s 2010 Hype Cycle indicates that human augmentation &#038; brain computer interface are making headway up the Technology Trigger curve suggesting that both will show significant market presence within 5 years. So it&#8217;s likely that the dream of augmented reality will come to be, perhaps carried on the back of these even younger and more ambitious technologies. </p>
<p>For whatever failings or false starts the pundits may heap on augmented reality, it&#8217;s just too useful to be left behind. We want to see the world for what it is, rich with data &#038; paths &#038; affinities &#038; memory. Those of us invested in its success would do well to work together to curate it&#8217;s passage through the Dark Night of the Hype Cycle.  </p>
<p>[UPDATE: <a href="http://radar.oreilly.com/mslocum/index.html">Marc Slocum</a> over at <a href="http://radar.oreilly.com/">O'Reilly RADAR</a> (greatest horizon-scanning name evar!) elicited <a href="http://radar.oreilly.com/2010/10/two-ways-augmented-reality-app.html">a very interesting comment from Layar CEO, Raimo van der Klein</a>: "So we don't see AR as virtual Points of Interests around you. We see it as the most impactful mobile content out there." In some ways this challenges my assumption that AR is about visualizing the net &#038; blending it with the hard world.]</p>
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		<title>The Cybernetic Self</title>
		<link>http://www.urbeingrecorded.com/news/2010/09/22/the-cybernetic-self/</link>
		<comments>http://www.urbeingrecorded.com/news/2010/09/22/the-cybernetic-self/#comments</comments>
		<pubDate>Wed, 22 Sep 2010 23:54:20 +0000</pubDate>
		<dc:creator>chris arkenberg</dc:creator>
				<category><![CDATA[ape dynamics]]></category>
		<category><![CDATA[augmented]]></category>
		<category><![CDATA[ghost in the machine]]></category>
		<category><![CDATA[virtual life]]></category>

		<guid isPermaLink="false">http://www.urbeingrecorded.com/news/?p=1250</guid>
		<description><![CDATA[This is one of 50 posts about cyborgs &#8211; a project to commemorate the 50th anniversary of the coining of the term. Thanks to Tim Maly of Quiet Babalon for running such a great project! CC image from mondi. “He would see faces in movies, on T.V., in magazines, and in books. He thought that [...]]]></description>
			<content:encoded><![CDATA[<p><em>This is one of <a href="http://50cyborgs.tumblr.com">50 posts about cyborgs</a> &#8211; a project to commemorate the 50th anniversary of the coining of the term. Thanks to Tim Maly of <a href="http://quietbabylon.com/">Quiet Babalon</a> for running such a great project!</em></p>
<p><img src="http://farm3.static.flickr.com/2566/4119126136_d4e19cbbe0_z.jpg" alt="she" width="550"/><br />
<em>CC image from <a href="http://www.flickr.com/photos/mondi/4119126136/">mondi</a>.</em></p>
<p><em>“He would see faces in movies, on T.V., in magazines, and in books. He thought that some of these faces might be right for him&#8230;”</em></p>
<p>The word “cybernetic” derives from a Greek word, <em>kybernetes</em>, meaning “rudder” or “governor”. A cybernetic process is a control system that uses feedback about it’s actions in an environment to better adapt it’s behavior. The cybernetic organism, or “cyborg”, is a class of cybernetic systems that have converged with biological organisms. In this increasingly mythologized form, the cyborg embodies the ongoing dialectic between humanity &#038; technology, and is an aspirational figure onto which we project our superhuman fantasies. While it offers security, enhancement, and corporeal salvation the cyborg also presents an existential threat to the self and to the cherished notions of being uniquely human. </p>
<p>It’s a gamble but we don’t seem able to leave the table. As we offload more of our tasks into technology we enhance our adaptability while undermining our own innate resilience as animals. We wrap ourselves in extended suits of shelter, mobility, health, and communications. We distribute our senses through a global network of hypermedia, augmenting our brains with satellites &#038; server farms &#038; smart phones. Increasingly, our minds &#038; bodies are becoming the convergence point for both the real &#038; the virtual, mediated through miniaturization, dematerialization, and nano-scale hybridization. Our ability to craft the world around us is quickly advancing to give us the ability to craft our bodies &#038; our selves.  </p>
<p><em>“And through the years, by keeping an ideal facial structure fixed in his mind&#8230; Or somewhere in the back of his mind&#8230; That he might, by force of will, cause his face to approach those of his ideals&#8230;”</em></p>
<p>Computation is miniaturizing, distributing, and becoming more powerful &#038; efficient. It’s moving closer &#038; closer to our bodies while ubiquitizing &#038; dematerializing all around us. The cybernetic process has refined this most adaptive capacity in little more than 50 years to be right at hand, with us constantly, connected to a global web of people, places, things, information, and knowledge. We are co-evolving with our tools, or what Kevin Kelly refers to as the Technium &#8211; the seemingly-intentional kingdom of technology. As Terence McKenna suggested, we are like coral animals embedded in a technological reef of extruded psychic objects. By directly illustrating how our own fitness &#038; bio-survival becomes bound to the survival of our technology, the cyborg is a fitting icon for this relationship.</p>
<p><img src="http://farm4.static.flickr.com/3332/3253341499_23ca806f8f_z.jpg" alt="mirror" width="550"/><br />
<em>CC image from <a href="http://www.flickr.com/photos/senoranderson/3253341499/">PhotoDu.de</a>.</em></p>
<p>Technology has historically been regarded as something we cast into the world separate from ourselves but it’s worth considering the symbiosis at play and how this relationship is changing the very nature of humanity. As we venture deeper &#038; deeper into the Technium, we lend ourselves to it’s design. By embracing technology as part of our lives, as something we rely upon and depend on, we humanize it and wrap it in affection. We routinely fetishize &#038; sexualize cool, flashy tech. In doing so we impart emotional value to the soul-less tools of our construction. We give them both life &#038; meaning. By tying our lives to theirs, we agree to guarantee their survival. This arrangement is a sort of alchemical wedding between human &#038; machine, seeking to yield gold from this mixture of blood &#038; metal, uncertain of the outcome but almost religiously compelled to consummate. </p>
<p><em>“The change would be very subtle. It might take ten years or so. Gradually his face would change it’s shape. A more hooked nose. Wider, thinner lips. Beady eyes. A larger forehead&#8230;”</em></p>
<p>In the modern world, our identities include the social networks &#038; affinity groups in which we participate, the digital media we capture &#038; create &#038; upload, the avatars we wear, and the myriad other fragments of ourselves we leave around the web. Who we are as individuals reflects the unique array of technologies through which we engage the world, at times instantiated through multiple masks of diverse utility, at other times fractured &#038; dis-integrated &#8211; too many selves with too many virtual fingers picking at them. Our experience of life is increasingly composed of data &#038; virtual events, cloudy &#038; intangible yet remote-wired into our brains through re-targeted reward systems. A Twitter re-tweet makes us happy, a hostile blog comment makes us angry, the real-time web feeds our addiction to novelty. Memories are offloaded to digital storage mediums. Pictures, travel videos, art, calendars, phone numbers, thoughts &#038; treatises&#8230; So much of who we are and who we have been is already virtualized &#038; invested in cybernetic systems. All those tweets &#038; blog posts cast into the cloud as digital moments captured &#038; recorded. Every time I share a part of me with the digital world I become copied, distributed, more than myself yet&#8230; in pieces.</p>
<p><img src="http://farm4.static.flickr.com/3243/3066468424_d821537fbe_z.jpg?zz=1" alt="broken" width="550"/><br />
<em>CC image from <a href="http://www.flickr.com/photos/ace_0f_magic/3066468424/">Alejandro Hernandez</a>.</em></p>
<p>It can be said that while we augment &#038; extend our abilities through machines, machines learn more about the world through us. The web 2.0 social media revolution and the semantic web of structured data that is presently intercalating into it has brought machine algorithms into direct relationship with human behavior, watching our habits and tracking our paths through the digital landscape. These sophisticated marketing and research tools are learning more and more about what it means to be human, and the extended sensorium of the instrumented world is giving them deep insight into the run-time processes of civilization &#038; nature. The spark of self-awareness has not yet animated these systems but there is an uneasy agreement that we will continue to assist in their cybernetic development, modifying their instructions to become more and more capable &#038; efficient, perhaps to the point of being indistinguishable from, or surpassing, their human creators.</p>
<p><em>“He imagined that this was an ability he shared with most other people. They had also molded their faces according to some ideal. Maybe they imagined that their new face would better suit their personality. Or maybe they imagined that their personality would be forced to change to fit the new appearance&#8230;”</em></p>
<p>In Ridley Scott’s Blade Runner, the young Tyrell Corporation assistant, Rachel, reflects on her childhood memories while leafing through photographs of her youth. These images are evidence of her past she uses to construct her sense of self. Memories provide us with continuity and frame the present &#038; future by reminding us of our history &#8211; critical for a species so capable of stepping out of time. Rachel’s realization that she is a replicant, that her memories are false implants deliberately created to make her believe she’s human, precipitates an existential crises that even threatens Harrison Ford’s character, Rick Deckard, surrounded as he is by photos of his own supposed past. This subtle narrative trick suggests that replicants will be more human-like if they don’t know they’re replicants. But it also invokes another query: If memories are (re-)writable, can we still trust our own past? </p>
<p>Yet both characters do appear quite human. They laugh and cry and love and seem driven by the same hopes and fears we all have. Ridley Scott’s brilliance &#8211; and by extension, Philip K. Dick’s &#8211; is to obscure the nature of the self and of humanity by challenging our notions of both. Is Rachel simply another mannequin animated by advanced cybernetics or is she more than that? Is she human enough? When the Tyrell bio-engineer J.F. Sebastian sees the Nexus 6 replicants, Pris and Roy Batty, he observes “you’re perfect”, underlining again the aspirational notion that through technology we can be made even better, becoming perhaps “more human than human”. This notion of intelligent artificial beings raises deep challenges to our cherished notions of humanity, as many have noted. But the casual fetishization of technology, as it gets nearer &#038; friendlier &#038; more magical, is perhaps just as threatening to our deified specialness in it’s subtle insinuation into our hands &#038; hearts &#038; minds. </p>
<p><img src="http://farm1.static.flickr.com/67/172915501_2832598c08_z.jpg" alt="mannequin" width="550"/><br />
<em>CC image from <a href="http://www.flickr.com/photos/photomonkey/172915501/">Photo Monkey</a>.</em></p>
<p>In Mamoru Oshii’s anime classic, Ghost in the Shell, the female protagonist &#8211; a fully-engineered and functional robotic human named Kusanagi &#8211; at once decries those who resist augmentation, suggesting that “your effort to remain as you are is what limits you”, while simultaneously becoming engaged in a quest to determine if there might be more to her than just what has been programmed. She celebrates her artifice as a supreme achievement in overcoming the constraints of biological evolution while also seeking to find evidence that she is possessed of that most mysterious spark: the god-like ingression of being that enters and animates the human shell. Oshii’s narrative suggests that robots that achieve a sufficient level of complexity and self-awareness will, just like their human creators, seek to see themselves as somehow divinely animated. Perhaps it’s a method to defend the belief in human uniqueness but those writing the modern myths of  cybernetics seem to imply that while humans aspire to the abilities of machines, machines aspire to the soulfulness of humans. </p>
<p><img src="http://farm5.static.flickr.com/4031/4421287551_af18b571bb_z.jpg" alt="harlequin" width="550"/><br />
<em>CC image from <a href="http://www.flickr.com/photos/72213316@N00/4421287551/in/photostream/">Alaskan Dude</a>. </em></p>
<p><em>“This is why first impressions are often correct&#8230;”</em></p>
<p>Chalk it up to curiosity, the power of design fictions, and an innate need to realize our visions, but if we can see it with enough resolution in our mind’s eye, we’ll try to bring it to life. The Ghost in the Shell &#038; the Ghost in the Machine both intuit the ongoing merger between humanity &#038; technology, and the hopes &#038; fears that attend this arranged and seemingly-unavoidable alchemical wedding. As animals we are driven to adapt. As humans, we are compelled to create. </p>
<p><em>“Although some people might have made mistakes. They may have arrived at an appearance that bears no relationship to them. They may have picked an ideal appearance based on some childish whim or momentary impulse. Some may have gotten half-way there, and then changed their minds&#8230;”</em></p>
<p>Humans are brilliant &#038; visionary but also impetuous, easily distracted, fascinated by shiny things, and typically ill-equipped to divine the downstream consequences of our actions. We extrude technologies at a pace that far outruns our ability to understand their impacts on the world, much less how they change who we are. As we reach towards AI, the cyborg, the singularity, and beyond, our cybernetic fantasies may necessarily pass through the dark night of the soul on the way to denouement. What is birthed from the alchemical marriage often necessitates the destruction of the wedding party.</p>
<p><img src="http://farm3.static.flickr.com/2519/3931165028_5900683c8d_z.jpg?zz=1" alt="cyborg" width="550"/><br />
<em>CC image from <a href="http://www.flickr.com/photos/webwizzard/3931165028/">WebWizzard</a>.</em></p>
<p><em>“He wonders if he too might have made a similar mistake.”</em> &#8211; David Byrne, Seen &#038; Not Seen</p>
<p>Are we working up some Faustian bargain promising the heights of technological superiority only for the meager sacrifice of our Souls? Or is this fear a reflection of our Cartesian inability to see ourselves as an evolving process, holding onto whatever continuity we can but always inevitably changing with the world in which we are embedded? As we offload more and more of our selves to our digital tools, we change what it means to be human. As we evolve &#038; integrate more machine functionality we modify our relationship to the cybernetic process and re-frame our self-identity to accommodate our new capacities. </p>
<p>Like the replicants in Blade Runner and the animated cyborgs of Ghost in the Shell we will very likely continue to aspire to be more human than human, no matter how hard it may be to defend our ideals of what this may mean to the very spark of humanity. What form of cyborg we shall become, what degree of humanity we retain in the transaction, what unforeseen repercussions may be set in motion&#8230; The answers are as slippery as the continuum of the self and the ever-changing world in which we live. Confrontation with the existential Other &#8211; the global mind mediated through ubiquitous bio-machinery &#8211; and the resulting annihilation of the Self that will necessarily attend such knowledge, may very well yield a vastly different type of humanity than what we expect.</p>
<p>&#8230;</p>
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		<title>Augmented Reality: Federation &amp; Fragmentation</title>
		<link>http://www.urbeingrecorded.com/news/2010/09/08/augmented-reality-federation-fragmentation/</link>
		<comments>http://www.urbeingrecorded.com/news/2010/09/08/augmented-reality-federation-fragmentation/#comments</comments>
		<pubDate>Thu, 09 Sep 2010 01:42:24 +0000</pubDate>
		<dc:creator>chris arkenberg</dc:creator>
				<category><![CDATA[ape dynamics]]></category>
		<category><![CDATA[augmented]]></category>

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		<description><![CDATA[Abstract for a forthcoming article: At it’s core, the drive towards a fully-realized augmented reality is about the accessibility of information. The ability to quickly interrogate our environment in ways that reveal valuable data is a powerful adaptive capability conferred by the intersection of ubiquitous computing &#038; augmented reality. The knowledge contained in the cloud [...]]]></description>
			<content:encoded><![CDATA[<p>Abstract for a forthcoming article:</p>
<p>At it’s core, the drive towards a fully-realized augmented reality is about the accessibility of information. The ability to quickly interrogate our environment in ways that reveal valuable data is a powerful adaptive capability conferred by the intersection of ubiquitous computing &#038; augmented reality. The knowledge contained in the cloud becomes immediately visible, context-aware, and anchored to the solid world in which we move, both revealing formerly-hidden data and inviting participation &#038; collaboration in new social annotations. The opportunity for AR to facilitate discoverability &#038; social connections, to help reveal and share ourselves, and to reinforce social ties through visual signifiers is indeed quite promising. Yet as the hardware &#038; software of augmented reality matures (particularly with respect to head-mounted visual overlays) it becomes possible that this technology will reinforce social elitism &#038; designer realities, neo-tribalism, territorial conflicts, and socio-economic disparity by simultaneously inviting the wholesale tagging of our world while undermining the shared reference of objective reality we have relied upon as a fundamental socializing force since the dawn of humanity. </p>
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