I have a new article up on Fast Company about programatic matter, synthetic biology, robotic swarming, and the future possibilities of architecture.
As complex ecosystems, cities are confronting tremendous pressures to seek optimum efficiency with minimal impact in a resource-constrained world. While architecture, urban planning, and sustainability attempt to address the massive resource requirements and outflow of cities, there are signs that a deeper current of biology is working its way into the urban framework.
Continuing its annual tradition of walking the lines between genuine social goodyness and highfalutin’ techno utopianism, the TED2013 conference kicked off this week in Los Angeles. Gathering together some of the brighter minds and more well-heeled benefactors, attendees come to tease apart the phase space of possibility and to take a closer look at how we consciously examine and intentionally evolve our world. Among the many threads and themes, one in particular tugs deeply at both aspirational humanism and existential terror.
This tweet got me riffing on potential outcomes & exploits available when autonomous vehicles become common:
New meaning to “blue screen of death” ;) MT @seth_fletcher: Carlos Ghosn: Autonomous cars “without any doubt” part of future… by 2020.
— chris arkenberg (@chris23) January 14, 2013
Also interesting re: autonomous cars: autobotnets, vehicular ddos, remote firmware exploits, stigmergics & unexpected swarming, etc…
— chris arkenberg (@chris23) January 14, 2013
@changeist biometric spoofing, route hijacking, flexible meshnet computing… oh! oh! street racing algo mod’s!!
— chris arkenberg (@chris23) January 14, 2013
@changeist and that’s just on my lunch break ;)
— chris arkenberg (@chris23) January 14, 2013
I also “like” (or “find interesting”, in the Chinese proverbial sense) the idea of rogue agents seizing control over vehicular fleets to direct and coordinate their movements towards some sort of goal, e.g. assembling to bust a road barricade or defend a bank heist. Interesting times, indeed…
[Apologies/nods to Scott Smith.]
From China, this article tickles my sic-fi bone in just the right way. It’s one of those news bits that seems enfolded out of the future just to remind us how odd and accelerated we are in the present. From Kotaku:
Unhappy with his son not finding a job, Mr. Feng decided to hire players in his son’s favorite online games to hunt down Xiao Feng… Feng’s idea was that his son would get bored of playing games if he was killed every time he logged on, and that he would start putting more effort into getting a job.
The article itself is a bit bland but the concept is ultracool and ripe for embellishment. Son hires mercenary clan to defend himself against father’s hit men. Or, son hires hackers to destroy dad’s credit so dad turns to Lawnmower Men to wipe son’s digital identity. How about a new niche of virtual assassin’s paid to neutralize annoying troll’s, spammers, or distant relatives with bothersome religious/political agenda’s? Social media assassins that target Twitter & Facebook accounts for permanent deletion… How safe is the virtual self when we don’t have the hard-wired instinct to protect it in the way we do our own bodies?
Gabe Newell, the co-founder and managing director at PC gaming powerhouse Valve Software, recently spoke with Kotaku about the shifting landscape of games distribution and his company’s move into the living room.
Ten years ago Valve established Steam as a primary distribution channel for its titles and add-on content. Just this month they’ve released Big Picture, establishing a foothold in the living room by essentially porting the Valve experience to the TV. With a new controller and interface, user’s can play games, stream content, and access Steam through Big Picture’s front-end.
Speaking to Kotaku, Newell suggested that Valve and other competitors will release custom branded hardware solutions for the living room within the next year. User’s would be able to buy an official Valve gaming console (likely to be a lightweight PC or Linux device) and plug it into their TV. While this may seem surprising to many who have suggested that console gaming is in decline, Newell let slip the compelling hook for game’s developers.
“Well certainly our hardware will be a very controlled environment… If you want more flexibility, you can always buy a more general purpose PC. For people who want a more turnkey solution, that’s what some people are really gonna want for their living room.”
As content has dematerialized and gotten loose and slippery, content houses have been trying to figure out how to put the genie back in the bottle and retain control over their IP. Hardware offers such a controlled environment and, thanks in large part to Apple, hardware manufacturing is easier than it’s ever been. It wouldn’t be too surprising if, a few years down the road, Valve decides to lock down distribution completely by shunting all its users onto a low-priced piece of branded hardware. Plug it into your TV, launch Steam, and pull content direct from the Valve server farm.
Now imagine if they release Half Life 3 and you can only buy it through their hardware…
It may be symptomatic of our times but the delta between weak signal & fast-moving trend seems to be getting shorter & shorter. Compelling innovations are bootstrapped rapidly into full-fledged solutions, enabling a highly-efficient lab-to-home ecosystem. While it’s been percolating for years, the emergence of consumer 3D printing really only landed on the hype cycle in the past 12 months or so but in this time there have been considerable advances.
When the 2012 election returns came in there was no more tragic and revealing figure than Karl Rove. His live reaction in the Fox newsroom after the network called Ohio for the Democratic incumbent was that of a man at odds with reality. He simply couldn’t grasp that his narrative had slipped free from the world, the map hewn in twain by the sudden jutting of an unexpected iceberg.
Many mature software companies are now in the awkward position of trying to migrate their heavyweight legacy solutions from the desktop into the uncertain domain of the cloud. Fortune 500’s are slow to adapt, preferring to leverage their cash-cow back catalog for as long as possible while gently testing the waters with lightweight solutions more aligned with marketing than their core execution layer. The results often paint the erstwhile-giants as out-of-touch and late to the game, delivering simple offerings that fail to successfully integrate with the evolving needs of their user base. The solution is not an easy one, requiring much greater commitment and risk than most CFO’s can stomach. But the cloud is not going away and the alternative to full adoption is to be resigned to a narrowing niche.
Apple recently booted Google Maps from its iOS 6 release, replacing the world standard for mapping & location with its own offering (having cobbled together the acquisition spoils from C3 Technologies). For people actually trying to find their way around, the results have been less than stellar. Complaints abound.
Last night I was on a panel of 3 with Peggy Dolgenos and Cliff Hodges interviewing our local candidates for Santa Cruz City Council. I represented the Santa Cruz Geeks, one of the event sponsors along with SC NEXT, Cruzio Internet, and Civinomics. The legendary Kuumbwa Jazz center hosted the event (I was on the same stage once held by Booby Hutchinson, McCoy Tyner, Pharaoh Sanders, Joe Zawinul, and many other greats). Our local darlings, the Penny Ice Creamery, brought free waffle cones. Billed as “Inside Scoop“, we crowdsourced questions from the community, then reviewed, consolidated, & massaged them into ~100 min of public examination. The event was fun, and warm, organic, and surprisingly challenging to the candidates and the panel.
Over the weekend I bought a Kinect and wired it to my Mac. I’m following the O’Reilly/Make book, Making Things See, by Greg Borenstein (who kindly tells me I’m an amateur machine vision researcher). With the book I’ve set up Processing, a JAVA-lite coding environment, and the open source Kinect libraries, SimpleOpenNI & NITE. I’ve spent a good chunk of the weekend reading a hundred pages into the book and working through the project tutorials and I’ve generated some interesting interactions and imagery. There’s also a ton of tutorial vids on You Tube, natch, to help cut through the weeds and whatnot.
Peter Thiel’s foundation gives $350,000 to back Modern Meadow’s efforts to create bioprinted meats.
An engineer prints a working lower receiver for an AR-15 using a 15-year old Stratasys printer.
A Glasgow professor modifies a 3D printer to make pharmaceuticals.
More people manipulating matter with cheaper hardware. The rising tide of technology lifts all boats…
*Y’know, it’s crazy-making to read stuff like this. It’s so full of insight, perspicacity, lyrical beauty and complete hogwash… and there’s no possible way to know which parts are which.
*It’s like a tsunami is coming and someone hands you a witch’s broom.
When I first read this I was struck by how he managed to catch a fairly subtle piece of my character that indeed deeply informs my writing: I aim for no truth, merely sharing my own experience, equal parts analytic and trickster, swept up with some good ol’ mysticism.
Praise from Caesar is praise indeed! Thanks, Bruce!
“The intelligence of the city is on the streets.“ – Manu Fernandez
Amidst the swirling maelstrom of technological progress so often heralded as the imminent salvation to all our ills, it can be necessary to remind ourselves that humanity sits at the center, not technology.
I have a new article over at Big Think looking at trends in wireless implant technology and the vulnerability profile presented by our emerging integration with connected biodevices. This article builds on my previous post here, Ubicomp Getting Under Your Skin? So Are Hackers.
From the intro:
In what amounts to a fairly shocking reminder of how quickly our technologies are advancing and how deeply our lives are being woven with networked computation, security researchers have recently reported successes in remotely compromising and controlling two different medical implant devices. Such implanted devices are becoming more and more common, implemented with wireless communications both across components and outward to monitors that allow doctors to non-invasively make changes to their settings. Until only recently, this technology was mostly confined to advanced labs but it is now moving steadily into our bodies. As these procedures become more common, researchers are now considering the security implications of wiring human anatomy directly into the web of ubiquitous computation and networked communications.
The work of James George caught my attention when he began publishing still images generated by mixing inputs from a DSLR camera paired with a Kinect scanner. He & partner, Jonathan Mind, recently produced this thoroughly compelling future-now video from the same process, using their open framework software, RGBD Toolkit, to manage the mapping and in-scene navigation. The camera is fixed but since the Kinect produces a 3D scene you can navigate around the captured image. Where forms in the camera field cast shadows, i.e. where the Kinect cannot scan past e.g. an occluding arm & hand, you see stretching and warping of the 3D mesh and image map. The effect is uncannily similar to the scenes in the film version of Minority Report when Tom Cruise’s character watches holovids of his son & wife, their forms trailing along the light path of the holoprojector.George & Mind frame this video as an exploration of emerging techniques and technologies in filmmaking. Also, they talk about coding and geekery and other cool stuff.
Clouds is a computational documentary featuring hackers and media artists in dialogue about code, culture and the future of visualization.
This is a preview of a feature length production to be released later this year.
By Jonathan Minard (http://www.deepspeedmedia.com/) and James George (http://www.jamesgeorge.org/)
Made with RGBDToolkit.com
A 15min presentation on the emerging ubicomp interface of the urban landscape
Also, here’s the full slide deck.
Last week I attended and spoke at the Wednesday session of ARE2012, the SF Bay Area’s largest conference on augmented reality. This is the 3rd year of the conference and both the maturity of the industry and the cooling of the hype were evident. Attendance was lower than previous years, content was more focused on advertising & marketing examples, and there was a notable absence of platinum sponsors and top-tier enterprise attendees. On the surface this could be read as a general decline of the field but this is not the case.
A few things are happening to ferry augmented reality across the Trough of Disillusionment. This year there were more headset manufacturer’s than ever before. The need for AR to go hand’s-free is becoming more & more evident [my biases]. I saw a handful of new manufacturers I’d never even heard of before. And there they were with fully-functional hardware rendering annotations on transparent surfaces. In order for AR to move from content to utility it has to drive hardware development into HUD’s. Google see’s this as does any other enterprise player in the mobile game. Many of the forward-looking discussions effectively assume a head’s-up experience.
At the algorithmic level, things are moving quickly especially in the domain of edge detection, face tracking, and registration. I saw some really exceptional mapping that overlaid masks on people’s faces in realtime responding to movement & expressions without flickers or registration errors (except for the occasional super-cool New Aesthetic glitch when the map blurred off the user’s face if they moved too quickly). Machine vision is advancing at a strong pace and there was an ongoing thread throughout the conference about the challenges the broader industry faces in moving facial recognition technology into the mobile stack. It’s already there and works but the ethical and civil liberty issues are forcing a welcomes pause in consideration.
Qualcomm was the sole platinum sponsor, promoting its Vuforia AR platform. Sony had a booth showing some AR games (Pong!?) on their Playstation Vita device. But pretty much everyone in the enterprise tier stayed home, back in the labs and product meetings and design reviews, slowly & steadily moving AR into their respective feature stacks. Nokia is doing this, Google of course, Apple has been opening up the camera stream and patenting eyewear, HP is looking at using AR with Autonomy, even Pioneer has a Cyber Navi AR GPS solution. The same players that were underwriting AR conferences in exchange for marketing opportunities and the chance to poach young developers are now integrating the core AR stack into their platforms. This is both good & bad for the industry: good because it will drive standardization and put a lot of money behind innovation; bad because it will rock the world of the Metaio’s & Layar’s who have been tilling this field for years. Typically, as a young technology starts to gain traction and establish value, there follows a great period of consolidation as the big fish eat the little ones. Some succeed, many fall, and a new culture of creators emerges to develop for the winners.
So here we are. Augmented reality is flowing in three streams: Content and marketing grab eyeballs and easy money while conditioning the market to expect these experiences; developers extend the software stack towards real-time pixel-perfect recognition & mapping, enabling the solutions to actually, um, solve problems; and hardware manufacturers labor to bring AR into the many transparent surfaces through which we interact with the world, freeing our hands and augmenting our views with ubiquitous networked data. Across these domains sit content shops, emerging start-ups, the leading innovators ala Layar & Metaio, and the big fish enterprise companies that have had a piece of the tech game for years & years and aren’t going to miss out if AR goes supernova. The market is a bit shaky and very much uncertain for the SMB’s but it’s certainly maturing with the technology.
My sense is that everybody gets that AR is here to stay and has deep intrinsic value to the future of mobility and interface. How this will impact the many passionate folks curating & cultivating the field from the bottom-up remains to be seen.