pattern recognition & analysis from the left coast

Augmented Reality Developer’s Camp 12.5.09

Posted: November 6th, 2009 | Author: | Filed under: augmented | No Comments »

I’m working with Mike Liebhold, Gene Becker, Anselm Hook, and Damon Hernandez to produce an AR Dev Camp in Mountain View, Ca. on December 5th, 2009. It’s intended to be a technical unconference considering the elements necessary to create a robust and open augmented reality platform. Here are the details:

AR DevCamp 2009
The first Augmented Reality Development Camp (AR DevCamp) will be held in the SF Bay Area December 5, 2009. After nearly 20 years in the research labs, Augmented Reality is taking shape as one of the next major waves of Internet innovation, overlaying and infusing the physical world with digital media, information and experiences. We believe AR must be fundamentally open, interoperable, extensible, and accessible to all, so that it can create the kinds of opportunities for expressiveness, communication, business and social good that we enjoy on the web and Internet today. As one step toward this goal of Open AR, we are organizing AR DevCamp 1.0, a full day of technical sessions and hacking opportunities in an open format, unconference style.

AR DevCamp: a gathering of the mobile AR, 3D graphics and geospatial web tribes; an unconference
* Timing: December 5th, 2009
* Location: Hacker Dojo in Mountain View, CA
* Sponsorship: please, to cover basic costs of food/drink etc.
* Attendance: AR DevCamp interest list

Among other topics, we’ll discuss are implications of how the various layers of an open augmented reality stack will fit together to support the following straw man requirements:
* support for both fundamental kinds of AR requiring semantic frameworks be harmonized: 1. Image Triggered and 2. Location Based.
* support for many image trigger types, and many coordinate systems.
* a description of what happens on the focal plane of the view, including user interface conventions, and rendering rules.
* a description of the properties of a specific object or place, including data type, decoding and rendering requirements and resources
* support for local media types produced by many applications domains including 2D Web, 3D web, web maps, GIS, CAD, BIM, 3D game and virtual worlds
* support for local rendering rules and coordinate systems for specific places and objects e.g. html, CAD objects and spaces, video, rendered graphics game objects, etc.
* harmonization and interoperable semantic framework with adjacent semantic domains within overlapping computing and media domains, e.g. web, CAD, mapping, games, virtual worlds, etc.
* support for secure transactions and data exchange
* support for sensors and sensor networks
* social network interoperability, managing groups, permissions, and privacy
* messaging, communication, and collaboration

Sign up here



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