GTA4 Music Can Be Tagged For Later Purchase IRL
Posted: March 31st, 2008 | Author: chris arkenberg | Filed under: cool tech, mobile nets, virtual life | No Comments »In a move that further realizes the place-ness of popular immersive worlds, players of Grand Theft Auto 4 will be able to use their cell phone to mark songs they hear in the game world, then recieve info and a link to buy the song on Amazon. I like this feature since it acknowledges the increasing continuity across real life and game worlds but I think the implementation falls short of being really compelling. The game should automatically provide heads-up info on the song and artist, and I should be able to make a purchase in-game that saves a file to my console, to my mobile, and/or puts it in my Amazon or iTunes shopping cart for later download. And what about having an in-game music player I can fill with songs?
If you hear a song you like as you’re tooling around the streets, you can “mark” it by calling ZIT-555-0100 on your cell phone, and soon receive a text message with the song and artist names. If you also happen to be a member of the Rockstar Games Social Club, Rockstar’s community site for GTA IV and all future titles, you’ll receive an email with a link to download the song from Amazon for less than a buck.
Though I assume they mean you use your real-world cell phone it’s not totally clear. Shouldn’t my game character have a cell phone that can place calls/sms to other gamers in-world, across games to other worlds, and out to real-world lines?
[UPDATE: the cell phone will be Nico's in-game mobile.]
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